struct player *
player_delete(struct player *lp)
{
- struct timeval timeout;
struct player *back;
if (lp->iop) {
/* it's a real player */
- io_timeout(&timeout, player->curup + minutes(max_idle));
- io_close(lp->iop, &timeout);
+ io_close(lp->iop, player->curup + minutes(max_idle));
lp->iop = NULL;
}
back = (struct player *)lp->queue.q_back;