/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Known contributors to this file:
* Dave Pare, 1994
* Steve McClure, 2000
- * Markus Armbruster, 2006-2009
+ * Markus Armbruster, 2006-2010
* Ron Koenderink, 2004-2009
*/
#include <stdio.h>
#include <time.h>
#include "com.h"
-#include "empio.h"
#include "file.h"
#include "game.h"
#include "match.h"
#include "nat.h"
#include "optlist.h"
#include "player.h"
-#include "proto.h"
#include "prototypes.h"
int
getcommand(char *combufp)
{
- struct natstr *natp = getnatp(player->cnum);
char buf[1024]; /* user text */
- if (++player_commands_index >= KEEP_COMMANDS)
- player_commands_index = 0;
- sprintf(player_commands[player_commands_index], "%3d %3d [prompt]",
- player_commands_index, player->cnum);
-
- do {
- prprompt(natp->nat_timeused / 60, natp->nat_btu);
- buf[0] = 0;
- if (recvclient(buf, 1024) < 0) {
- return -1;
- }
- } while (buf[0] == 0);
+ if (recvclient(buf, sizeof(buf)) < 0)
+ return -1;
if (++player_commands_index >= KEEP_COMMANDS)
player_commands_index = 0;