struct cmndstr player_coms[] = {
/* command form cost addr permit */
- {"accept [as-COUNTRY]", 0, acce, C_MOD, NORM},
- {"add <NAT> <NAME> <REP> <STATUS>", 0, add, C_MOD, GOD},
- {"announce", 0, tele, C_MOD, 0},
- {"anti <SECTS>", 3, anti, C_MOD, NORM + MONEY + CAP},
- {"apropos <topic>", 0, apro, 0, 0},
- {"arm <PLANE> <NUKE> <airburst?>", 3, arm, C_MOD, NORM + CAP},
- {"army <ARMY> <UNITS>", 0, army, C_MOD, NORM},
+ {"accept [as-COUNTRY]",
+ 0, c_accept, C_MOD, NORM},
+ {"add <NAT> <NAME> <REP> <STATUS>",
+ 0, c_add, C_MOD, GOD},
+ {"announce",
+ 0, c_telegram, C_MOD, 0},
+ {"anti <SECTS>",
+ 3, c_anti, C_MOD, NORM + MONEY + CAP},
+ {"apropos <topic>",
+ 0, c_apropos, 0, 0},
+ {"arm <PLANE> <NUKE> <airburst?>",
+ 3, c_arm, C_MOD, NORM + CAP},
+ {"army <ARMY> <UNITS>",
+ 0, c_army, C_MOD, NORM},
{"assault <to-SECT> <from-SHIP> [<forts?> <ships?> <arty?> <planes?>]",
- 3, assa, C_MOD, NORM + MONEY + CAP},
+ 3, c_assault, C_MOD, NORM + MONEY + CAP},
{"attack <SECT> [<forts?> <ships?> <arty?> <planes?>]",
- 3, atta, C_MOD, NORM + MONEY + CAP},
- {"bdes <SECTS> <type>", 0, bdes, C_MOD, NORM},
- {"bestpath <SECTS> <SECTS>", 0, best, 0, NORM},
- {"bmap <SECTS|SHIP> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
+ 3, c_attack, C_MOD, NORM + MONEY + CAP},
+ {"bdes <SECTS> <type>",
+ 0, c_bdes, C_MOD, NORM},
+ {"bestpath <SECTS> <SECTS>",
+ 0, c_bestpath, 0, NORM},
+ {"bmap <SECTS|SHIP> [s|l|n|p|r|t|*|h]",
+ 0, c_map, C_MOD, NORM},
{"board <to-SHIP> [<from-SHIP>|<from-sector>]",
- 3, boar, C_MOD, NORM + MONEY + CAP},
+ 3, c_board, C_MOD, NORM + MONEY + CAP},
{"bomb <bomber-PLANES> <fighter-PLANES> <pin|strat> <ap-SECT> <PATH|DESTINATION>",
- 2, bomb, C_MOD, NORM + MONEY + CAP},
- {"break", 0, brea, C_MOD, SANCT},
- {"budget", 1, budg, 0, NORM},
+ 2, c_bomb, C_MOD, NORM + MONEY + CAP},
+ {"break",
+ 0, c_break, C_MOD, SANCT},
+ {"budget",
+ 1, c_budget, 0, NORM},
{"build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]",
- 1, buil, C_MOD, NORM + MONEY + CAP},
+ 1, c_build, C_MOD, NORM + MONEY + CAP},
{"buy <COMM> <LOT#> <BID/UNIT> <DEST>",
- 1, buy, C_MOD, NORM + MONEY + CAP},
- {"bye", 0, quit, 0, 0},
- {"capital <SECT>", 0, capi, C_MOD, NORM},
- {"cargo <SHIPS>", 0, carg, 0, NORM},
- {"census <SECTS>", 0, cens, 0, NONVIS},
- {"change <country|representative> <NAME>", 0, chan, C_MOD, NONVIS},
- {"coastwatch <SECTS>", 1, coas, C_MOD, NORM + CAP},
- {"collect <LOAN> <SECT>", 2, coll, C_MOD, NORM + MONEY + CAP},
- {"commodity <SECTS>", 0, comm, 0, NONVIS},
+ 1, c_buy, C_MOD, NORM + MONEY + CAP},
+ {"bye",
+ 0, c_quit, 0, 0},
+ {"capital <SECT>",
+ 0, c_capital, C_MOD, NORM},
+ {"cargo <SHIPS>",
+ 0, c_cargo, 0, NORM},
+ {"census <SECTS>",
+ 0, c_census, 0, NONVIS},
+ {"change <country|representative> <NAME>",
+ 0, c_change, C_MOD, NONVIS},
+ {"coastwatch <SECTS>",
+ 1, c_coastwatch, C_MOD, NORM + CAP},
+ {"collect <LOAN> <SECT>",
+ 2, c_collect, C_MOD, NORM + MONEY + CAP},
+ {"commodity <SECTS>",
+ 0, c_commodity, 0, NONVIS},
{"consider <loan> <LOAN> <acc|decl|post>",
- 1, cons, C_MOD, NORM + CAP},
- {"convert <SECTS> <NUM>", 2, conv, C_MOD, NORM + MONEY + CAP},
- {"country <NATS>", 0, coun, 0, 0},
- {"cutoff <SECTS>", 0, cuto, 0, NORM},
+ 1, c_consider, C_MOD, NORM + CAP},
+ {"convert <SECTS> <NUM>",
+ 2, c_convert, C_MOD, NORM + MONEY + CAP},
+ {"country <NATS>",
+ 0, c_country, 0, 0},
+ {"cutoff <SECTS>",
+ 0, c_cutoff, 0, NORM},
{"declare <all|friend|neut|hos|war> <NATS>",
- 2, decl, C_MOD, NORM + CAP},
- {"deliver <COMM> <SECTS> [q|<THRESH>] [<DIR>]", 1, deli, C_MOD, NORM},
- {"demobilize <SECTS> <NUM> <active-reserve?>", 1, demo, C_MOD,
+ 2, c_declare, C_MOD, NORM + CAP},
+ {"deliver <COMM> <SECTS> [q|<THRESH>] [<DIR>]",
+ 1, c_deliver, C_MOD, NORM},
+ {"demobilize <SECTS> <NUM> <active-reserve?>",
+ 1, c_demobilize, C_MOD,
NORM + MONEY + CAP},
- {"designate <SECTS> <type>", 1, desi, C_MOD, NORM},
- {"disable", 0, disa, C_MOD, GOD},
- {"disarm <PLANE>", 2, disarm, C_MOD, NORM + CAP},
- {"distribute <SECTS> <DISTSECT|.|h>", 1, dist, C_MOD, NORM},
+ {"designate <SECTS> <type>",
+ 1, c_designate, C_MOD, NORM},
+ {"disable",
+ 0, c_disable, C_MOD, GOD},
+ {"disarm <PLANE>",
+ 2, c_disarm, C_MOD, NORM + CAP},
+ {"distribute <SECTS> <DISTSECT|.|h>",
+ 1, c_distribute, C_MOD, NORM},
{"drop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COMM>",
- 1, drop, C_MOD, NORM + MONEY + CAP},
- {"dump <SECTS> [<fields>]", 0, dump, 0, NORM},
- {"echo [<string>]", 0, echo, 0, 0},
+ 1, c_drop, C_MOD, NORM + MONEY + CAP},
+ {"dump <SECTS> [<fields>]",
+ 0, c_dump, 0, NORM},
+ {"echo [<string>]",
+ 0, c_echo, 0, 0},
{"edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...",
- 0, edit, C_MOD, GOD},
- {"enable", 0, enab, C_MOD, GOD},
- {"enlist <SECTS> <NUM>", 2, enli, C_MOD, NORM + MONEY + CAP},
- {"execute <INPUT FILE>", 0, execute, 0, EXEC},
+ 0, c_edit, C_MOD, GOD},
+ {"enable",
+ 0, c_enable, C_MOD, GOD},
+ {"enlist <SECTS> <NUM>",
+ 2, c_enlist, C_MOD, NORM + MONEY + CAP},
+ {"execute <INPUT FILE>",
+ 0, c_execute, 0, EXEC},
{"explore <c|m> <SECT> <NUM> <PATH|DESTINATION>",
- 1, explore, C_MOD, NORM + MONEY + CAP},
- {"financial", 0, fina, 0, 0},
+ 1, c_explore, C_MOD, NORM + MONEY + CAP},
+ {"financial",
+ 0, c_financial, 0, 0},
{"fire <TYPE> <from-SECTS | SHIPS | UNITS> [TO-SECT | SHIP]",
- 1, multifire, C_MOD, NORM + MONEY + CAP},
- {"flash <COUNTRY> [<message>]", 0, flash, 0, 0},
- {"fleetadd <FLEET> <SHIPS>", 0, flee, C_MOD, NORM},
+ 1, c_fire, C_MOD, NORM + MONEY + CAP},
+ {"flash <COUNTRY> [<message>]",
+ 0, c_flash, 0, 0},
+ {"fleetadd <FLEET> <SHIPS>",
+ 0, c_fleetadd, C_MOD, NORM},
{"fly <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COM>",
- 2, fly, C_MOD, NORM + MONEY + CAP},
- {"force", 0, force, C_MOD, GOD},
- {"fortify <UNITS> <MOB>", 1, fort, C_MOD, NORM + CAP},
- {"give <COMM> <SECTS> <NUM>", 0, give, C_MOD, GOD},
- {"grind <SECTS> <NUM>", 1, grin, C_MOD, NORM + MONEY + CAP},
- {"harden <PLANES> <NUM>", 2, hard, C_MOD, NORM + MONEY + CAP},
- {"headlines [days]", 0, head, 0, 0},
- {"help <topic>", 0, info, 0, 0},
+ 2, c_fly, C_MOD, NORM + MONEY + CAP},
+ {"force",
+ 0, c_force, C_MOD, GOD},
+ {"fortify <UNITS> <MOB>",
+ 1, c_fortify, C_MOD, NORM + CAP},
+ {"give <COMM> <SECTS> <NUM>",
+ 0, c_give, C_MOD, GOD},
+ {"grind <SECTS> <NUM>",
+ 1, c_grind, C_MOD, NORM + MONEY + CAP},
+ {"harden <PLANES> <NUM>",
+ 2, c_harden, C_MOD, NORM + MONEY + CAP},
+ {"headlines [days]",
+ 0, c_headlines, 0, 0},
+ {"help <topic>",
+ 0, c_info, 0, 0},
{"improve <road|rail|defense> <SECTS> <NUM>",
- 1, improve, C_MOD, NORM + MONEY + CAP},
- {"info <topic>", 0, info, 0, 0},
- {"land <UNITS>", 0, land, 0, NORM},
- {"launch <PLANES> <SECT|SHIP>", 3, laun, C_MOD, NORM + MONEY + CAP},
- {"lbmap <SECTS|LAND UNIT> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
+ 1, c_improve, C_MOD, NORM + MONEY + CAP},
+ {"info <topic>",
+ 0, c_info, 0, 0},
+ {"land <UNITS>",
+ 0, c_land, 0, NORM},
+ {"launch <PLANES> <SECT|SHIP>",
+ 3, c_launch, C_MOD, NORM + MONEY + CAP},
+ {"lbmap <SECTS|LAND UNIT> [s|l|n|p|r|t|*|h]",
+ 0, c_map, C_MOD, NORM},
{"lboard <to-LAND> [<from-sector>]",
- 3, lboa, C_MOD, NORM + MONEY + CAP},
- {"lcargo <UNITS>", 0, lcarg, 0, NORM},
- {"ldump <UNITS> [<fields>]", 0, ldump, 0, NORM},
- {"ledger <LOANS>", 0, ledg, 0, NORM},
- {"level <SECTS>", 0, leve, 0, NORM},
- {"list", 0, explain, 0, 0},
+ 3, c_lboard, C_MOD, NORM + MONEY + CAP},
+ {"lcargo <UNITS>",
+ 0, c_lcargo, 0, NORM},
+ {"ldump <UNITS> [<fields>]",
+ 0, c_ldump, 0, NORM},
+ {"ledger <LOANS>",
+ 0, c_ledger, 0, NORM},
+ {"level <SECTS>",
+ 0, c_level, 0, NORM},
+ {"list",
+ 0, c_list, 0, 0},
{"lload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>",
- 1, lload, C_MOD, NORM + CAP},
- {"llookout <UNITS>", 1, llook, 0, NORM + CAP},
- {"lmap <SECTS|LAND UNIT> [s|l|n|p|*|h]", 0, map, C_MOD, NORM},
- {"lmine <UNITS>", 2, landmine, C_MOD, NORM + MONEY + CAP},
+ 1, c_lload, C_MOD, NORM + CAP},
+ {"llookout <UNITS>",
+ 1, c_llookout, 0, NORM + CAP},
+ {"lmap <SECTS|LAND UNIT> [s|l|n|p|*|h]",
+ 0, c_map, C_MOD, NORM},
+ {"lmine <UNITS>",
+ 2, c_lmine, C_MOD, NORM + MONEY + CAP},
{"load <COMM|\"land\"|\"plane\"> <SHIPS> <NUM|UNITS|PLANES>",
- 1, load, C_MOD, NORM + CAP},
- {"lookout <SHIPS>", 1, look, 0, NORM + CAP},
- {"lost", 0, lost, 0, NORM},
- {"lradar <UNITS | SECTS>", 1, lrad, C_MOD, NORM + CAP},
+ 1, c_load, C_MOD, NORM + CAP},
+ {"lookout <SHIPS>",
+ 1, c_lookout, 0, NORM + CAP},
+ {"lost",
+ 0, c_lost, 0, NORM},
+ {"lradar <UNITS | SECTS>",
+ 1, c_lradar, C_MOD, NORM + CAP},
{"lretreat <UNITS|ARMY> [q | <PATH> <i|h|b|c>]",
- 1, lretr, C_MOD, NORM + CAP},
- {"lstat <UNITS>", 0, lsta, 0, NORM},
+ 1, c_lretreat, C_MOD, NORM + CAP},
+ {"lstat <UNITS>",
+ 0, c_lstat, 0, NORM},
{"ltend <COMM> <tender-SHIPS> <NUM> <UNITS>",
- 1, ltend, C_MOD, NORM + CAP},
+ 1, c_ltend, C_MOD, NORM + CAP},
{"lunload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>",
- 1, lload, C_MOD, NORM + CAP},
- {"map <SECTS|SHIP> [s|l|n|p|*|h]", 0, map, C_MOD, NORM},
- {"march <UNITS> <PATH|DESTINATION>", 1, march, C_MOD, NORM + CAP},
- {"market <COMM|\"all\">", 0, mark, C_MOD, NORM},
- {"mine <SHIPS>", 2, mine, C_MOD, NORM + MONEY + CAP},
+ 1, c_lload, C_MOD, NORM + CAP},
+ {"map <SECTS|SHIP> [s|l|n|p|*|h]",
+ 0, c_map, C_MOD, NORM},
+ {"march <UNITS> <PATH|DESTINATION>",
+ 1, c_march, C_MOD, NORM + CAP},
+ {"market <COMM|\"all\">",
+ 0, c_market, C_MOD, NORM},
+ {"mine <SHIPS>",
+ 2, c_mine, C_MOD, NORM + MONEY + CAP},
{"mission <TYPE> <PLANES|SHIPS|UNITS> <mission type> <op sect> [<radius>]",
- 2, mission, C_MOD, NORM + CAP},
- {"morale <UNITS> <retreat%>", 1, morale, C_MOD, NORM + CAP},
- {"motd", 0, show_motd, 0, 0},
+ 2, c_mission, C_MOD, NORM + CAP},
+ {"morale <UNITS> <retreat%>",
+ 1, c_morale, C_MOD, NORM + CAP},
+ {"motd",
+ 0, c_motd, 0, 0},
{"move <COMM> <SECT> <NUM> <PATH|DESTINATION>",
- 1, move, C_MOD, NORM + CAP},
- {"name <SHIPS> <NAME>", 0, name, C_MOD, NORM},
- {"nation [as-COUNTRY]", 0, nati, 0, 0},
- {"navigate <SHIPS> <PATH|DESTINATION>", 1, navi, C_MOD, NORM + CAP},
- {"nbmap <SECTS|NUKE> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
- {"ndump <NUKES>", 0, ndump, 0, NORM},
- {"newcap <NAT> <SECTOR>", 0, new, C_MOD, GOD},
- {"neweff <SECTS>", 0, newe, 0, NORM},
- {"newspaper [days]", 0, news, 0, 0},
- {"nmap <SECTS|NUKE> [s|l|n|p|*|h]", 0, map, C_MOD, NORM},
- {"nuke <NUKES>", 0, nuke, 0, NORM},
+ 1, c_move, C_MOD, NORM + CAP},
+ {"name <SHIPS> <NAME>",
+ 0, c_name, C_MOD, NORM},
+ {"nation [as-COUNTRY]",
+ 0, c_nation, 0, 0},
+ {"navigate <SHIPS> <PATH|DESTINATION>",
+ 1, c_navigate, C_MOD, NORM + CAP},
+ {"nbmap <SECTS|NUKE> [s|l|n|p|r|t|*|h]",
+ 0, c_map, C_MOD, NORM},
+ {"ndump <NUKES>",
+ 0, c_ndump, 0, NORM},
+ {"newcap <NAT> <SECTOR>",
+ 0, c_newcap, C_MOD, GOD},
+ {"neweff <SECTS>",
+ 0, c_neweff, 0, NORM},
+ {"newspaper [days]",
+ 0, c_newspaper, 0, 0},
+ {"nmap <SECTS|NUKE> [s|l|n|p|*|h]",
+ 0, c_map, C_MOD, NORM},
+ {"nuke <NUKES>",
+ 0, c_nuke, 0, NORM},
{"offer <loan> <NAT> [<NUM> <DAYS> <IRATE>]",
- 1, offe, C_MOD, NORM + MONEY + CAP},
- {"origin <SECT|COUNTRY|~>", 1, orig, C_MOD, NORM},
+ 1, c_offer, C_MOD, NORM + MONEY + CAP},
+ {"origin <SECT|COUNTRY|~>",
+ 1, c_origin, C_MOD, NORM},
{"paradrop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",
- 3, para, C_MOD, NORM + MONEY + CAP},
- {"path <SECT>", 0, path, C_MOD, NORM},
- {"payoff <SHIPS>", 0, payo, 0, NORM},
- {"pbmap <SECTS|PLANE> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
- {"pboard <PLANES>", 3, pboa, C_MOD, NORM + MONEY + CAP},
- {"pdump <PLANES> [<fields>]", 0, pdump, 0, NORM},
- {"peek <SECTS>", 0, peek, 0, GOD},
- {"plane <SECTS>", 0, plan, 0, NORM},
- {"players", 0, play, 0, 0},
- {"pmap <SECTS|PLANE> [s|l|n|p|*|h]", 0, map, C_MOD, NORM},
+ 3, c_paradrop, C_MOD, NORM + MONEY + CAP},
+ {"path <SECT>",
+ 0, c_path, C_MOD, NORM},
+ {"payoff <SHIPS>",
+ 0, c_payoff, 0, NORM},
+ {"pbmap <SECTS|PLANE> [s|l|n|p|r|t|*|h]",
+ 0, c_map, C_MOD, NORM},
+ {"pboard <PLANES>",
+ 3, c_pboard, C_MOD, NORM + MONEY + CAP},
+ {"pdump <PLANES> [<fields>]",
+ 0, c_pdump, 0, NORM},
+ {"peek <SECTS>",
+ 0, c_peek, 0, GOD},
+ {"plane <SECTS>",
+ 0, c_plane, 0, NORM},
+ {"players",
+ 0, c_players, 0, 0},
+ {"pmap <SECTS|PLANE> [s|l|n|p|*|h]",
+ 0, c_map, C_MOD, NORM},
{"power [\"new\"|\"update\"] [<NUMBER OF COUNTRIES> | \"country\" <NATS>]",
- 0, powe, C_MOD, 0},
- {"pray", 0, tele, C_MOD, NORM},
- {"production <SECTS>", 0, prod, 0, NORM},
- {"pstat <PLANES>", 0, pstat, 0, NORM},
- {"quit", 0, quit, 0, 0},
- {"radar <SHIPS | SECTS>", 1, rada, C_MOD, NORM + CAP},
- {"range <PLANES> <range>", 1, range, C_MOD, NORM + CAP},
- {"read [yes|no|<CNUM/CNAME>]", 0, rea, C_MOD, NONVIS},
- {"realm <number> [<SECTS>]", 0, real, C_MOD, NORM},
+ 0, c_power, C_MOD, 0},
+ {"pray",
+ 0, c_telegram, C_MOD, NORM},
+ {"production <SECTS>",
+ 0, c_production, 0, NORM},
+ {"pstat <PLANES>",
+ 0, c_pstat, 0, NORM},
+ {"quit",
+ 0, c_quit, 0, 0},
+ {"radar <SHIPS | SECTS>",
+ 1, c_radar, C_MOD, NORM + CAP},
+ {"range <PLANES> <range>",
+ 1, c_range, C_MOD, NORM + CAP},
+ {"read [yes|no|<CNUM/CNAME>]",
+ 0, c_read, C_MOD, NONVIS},
+ {"realm <number> [<SECTS>]",
+ 0, c_realm, C_MOD, NORM},
{"recon <spy-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",
- 3, reco, C_MOD, NORM + MONEY + CAP},
+ 3, c_recon, C_MOD, NORM + MONEY + CAP},
{"reject <reject|accept> <announcements|mail|loans> <NAT>",
- 2, reje, C_MOD, NORM},
- {"relations [as-COUNTRY]", 0, rela, 0, 0},
- {"reload", 0, relo, C_MOD, GOD},
- {"repay <LOAN> <NUM>", 1, repa, C_MOD, NORM + MONEY + CAP},
- {"report <NATS>", 0, repo, 0, 0},
- {"reset <lot #> <0|price>", 1, rese, C_MOD, NORM + CAP},
- {"resource <SECTS>", 0, reso, 0, NONVIS},
+ 2, c_reject, C_MOD, NORM},
+ {"relations [as-COUNTRY]",
+ 0, c_relations, 0, 0},
+ {"reload",
+ 0, c_reload, C_MOD, GOD},
+ {"repay <LOAN> <NUM>",
+ 1, c_repay, C_MOD, NORM + MONEY + CAP},
+ {"report <NATS>",
+ 0, c_report, 0, 0},
+ {"reset <lot #> <0|price>",
+ 1, c_reset, C_MOD, NORM + CAP},
+ {"resource <SECTS>",
+ 0, c_resource, 0, NONVIS},
{"retreat <SHIPS|FLEET> [q | <PATH> <i|t|s|h|b|d|u|c>]",
- 1, retr, C_MOD, NORM + CAP},
- {"route <COMM> <SECTS>", 1, rout, C_MOD, NORM},
- {"sabotage <UNITS>", 1, sabo, C_MOD, NORM + MONEY + CAP},
+ 1, c_retreat, C_MOD, NORM + CAP},
+ {"route <COMM> <SECTS>",
+ 1, c_route, C_MOD, NORM},
+ {"sabotage <UNITS>",
+ 1, c_sabotage, C_MOD, NORM + MONEY + CAP},
{"satellite <PLANE> [<se|sh|l> [?cond&cond&...]]",
- 1, sate, C_MOD, NORM + CAP},
- {"sbmap <SECTS|SHIP> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
+ 1, c_satellite, C_MOD, NORM + CAP},
+ {"sbmap <SECTS|SHIP> [s|l|n|p|r|t|*|h]",
+ 0, c_map, C_MOD, NORM},
{"scrap <s|p|l> <SHIPS|PLANES|UNITS>",
- 2, scra, C_MOD, NORM + MONEY + CAP},
- {"scuttle <s|p|l> <SHIPS|PLANES|UNITS>", 5, scut, C_MOD, NORM + CAP},
- {"sdump <SHIPS> [<fields>]", 0, sdump, 0, NORM},
- {"sect <SECTS>", 0, sct, C_MOD, NORM},
- {"sell <COMM> <SECTS> <NUM> <NUM>", 1, sell, C_MOD, NORM + CAP},
+ 2, c_scrap, C_MOD, NORM + MONEY + CAP},
+ {"scuttle <s|p|l> <SHIPS|PLANES|UNITS>",
+ 5, c_scuttle, C_MOD, NORM + CAP},
+ {"sdump <SHIPS> [<fields>]",
+ 0, c_sdump, 0, NORM},
+ {"sect <SECTS>",
+ 0, c_sect, C_MOD, NORM},
+ {"sell <COMM> <SECTS> <NUM> <NUM>",
+ 1, c_sell, C_MOD, NORM + CAP},
{"set <TYPE> <SHIPS|PLANES|UNITS|NUKES> <PRICE>",
- 1, set, C_MOD, NORM + CAP},
- {"setresource <type> <SECTS> <NUM>", 0, setres, C_MOD, GOD},
- {"setsector <type> <SECTS> <NUM>", 0, setsector, C_MOD, GOD},
- {"sharebmap <CNUM/CNAME> <SECTS> [<des>]", 0, shar, C_MOD, NORM},
- {"shark <LOAN>", 25, shark, C_MOD, NORM + MONEY + CAP},
- {"ship <SHIPS>", 0, shi, 0, NORM},
- {"shoot <c|u> <SECTS> <NUMBER>", 3, shoo, C_MOD, NORM + MONEY + CAP},
+ 1, c_set, C_MOD, NORM + CAP},
+ {"setresource <type> <SECTS> <NUM>",
+ 0, c_setresource, C_MOD, GOD},
+ {"setsector <type> <SECTS> <NUM>",
+ 0, c_setsector, C_MOD, GOD},
+ {"sharebmap <CNUM/CNAME> <SECTS> [<des>]",
+ 0, c_sharebmap, C_MOD, NORM},
+ {"shark <LOAN>",
+ 25, c_shark, C_MOD, NORM + MONEY + CAP},
+ {"ship <SHIPS>",
+ 0, c_ship, 0, NORM},
+ {"shoot <c|u> <SECTS> <NUMBER>",
+ 3, c_shoot, C_MOD, NORM + MONEY + CAP},
{"show <TYPE> <\"build\"|\"stats\"|\"cap\"> [<tech>]\n"
"\tshow <bridge|item|news|product|tower>\n"
"\tshow updates [<NUM>]>",
- 0, show, 0, 0},
- {"shutdown <minutes> <disable update?>", 0, shut, 0, GOD},
- {"sinfrastructure <SECTS>", 0, sinfra, 0, NONVIS},
- {"skywatch <SECTS>", 1, skyw, C_MOD, NORM + CAP},
- {"smap <SECTS|SHIP> [s|l|n|p|*|h]", 0, map, C_MOD, NORM},
- {"sonar <SHIPS> <brief?>", 1, sona, C_MOD, NORM + CAP},
- {"spy <SECTS>", 1, spy, C_MOD, NORM + CAP},
- {"sstat <SHIPS>", 0, sstat, 0, NORM},
- {"start <TYPE> <SECTS|PLANES|SHIPS|UNITS|NUKES>", 1, start, C_MOD, NORM},
- {"starvation [<SECTS>|l <UNITS>|s <SHIPS>]", 0, starve, 0, NORM},
- {"stockpile <STOCKPILE> <NUKES>", 0, stoc, C_MOD, NORM},
- {"stop <TYPE> <SECTS|PLANES|SHIPS|UNITS|NUKES>", 1, stop, C_MOD, NORM},
- {"strength <SECTS>", 1, stre, C_MOD, NORM},
- {"supply <LAND UNITS>", 1, supp, C_MOD, NORM + CAP},
- {"survey <SELECTOR> <SECTS>", 0, surv, C_MOD, NORM},
- {"swapsector <SECT> <SECT>", 0, swaps, C_MOD, GOD},
+ 0, c_show, 0, 0},
+ {"shutdown <minutes> <disable update?>",
+ 0, c_shutdown, 0, GOD},
+ {"sinfrastructure <SECTS>",
+ 0, c_sinfrastructure, 0, NONVIS},
+ {"skywatch <SECTS>",
+ 1, c_skywatch, C_MOD, NORM + CAP},
+ {"smap <SECTS|SHIP> [s|l|n|p|*|h]",
+ 0, c_map, C_MOD, NORM},
+ {"sonar <SHIPS> <brief?>",
+ 1, c_sonar, C_MOD, NORM + CAP},
+ {"spy <SECTS>",
+ 1, c_spy, C_MOD, NORM + CAP},
+ {"sstat <SHIPS>",
+ 0, c_sstat, 0, NORM},
+ {"start <TYPE> <SECTS|PLANES|SHIPS|UNITS|NUKES>",
+ 1, c_start, C_MOD, NORM},
+ {"starvation [<SECTS>|l <UNITS>|s <SHIPS>]",
+ 0, c_starvation, 0, NORM},
+ {"stockpile <STOCKPILE> <NUKES>",
+ 0, c_stockpile, C_MOD, NORM},
+ {"stop <TYPE> <SECTS|PLANES|SHIPS|UNITS|NUKES>",
+ 1, c_stop, C_MOD, NORM},
+ {"strength <SECTS>",
+ 1, c_strength, C_MOD, NORM},
+ {"supply <LAND UNITS>",
+ 1, c_supply, C_MOD, NORM + CAP},
+ {"survey <SELECTOR> <SECTS>",
+ 0, c_survey, C_MOD, NORM},
+ {"swapsector <SECT> <SECT>",
+ 0, c_swapsector, C_MOD, GOD},
{"sweep <sweep-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",
- 3, reco, C_MOD, NORM + MONEY + CAP},
- {"telegram <NATS>...", 0, tele, C_MOD, NORM},
+ 3, c_recon, C_MOD, NORM + MONEY + CAP},
+ {"telegram <NATS>...",
+ 0, c_telegram, C_MOD, NORM},
{"tend <COMM|\"land\"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>",
- 1, tend, C_MOD, NORM + CAP},
- {"territory <SECTS> <NUMBER> [<FIELD>]", 0, terr, C_MOD, NORM},
+ 1, c_tend, C_MOD, NORM + CAP},
+ {"territory <SECTS> <NUMBER> [<FIELD>]",
+ 0, c_territory, C_MOD, NORM},
{"test <COMM> <SECT> <NUM> <PATH|DESTINATION>",
- 1, move, C_MOD, NORM},
- {"threshold <COMM> <SECTS> <THRESH>", 1, thre, C_MOD, NORM},
+ 1, c_move, C_MOD, NORM},
+ {"threshold <COMM> <SECTS> <THRESH>",
+ 1, c_threshold, C_MOD, NORM},
{"toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]",
- 0, togg, C_MOD, 0},
+ 0, c_toggle, C_MOD, 0},
{"torpedo <submarine-SHIPS> <target-SHIP>",
- 3, torp, C_MOD, NORM + MONEY + CAP},
- {"trade", 1, trad, C_MOD, NORM + MONEY + CAP},
+ 3, c_torpedo, C_MOD, NORM + MONEY + CAP},
+ {"trade",
+ 1, c_trade, C_MOD, NORM + MONEY + CAP},
{"transport <\"nuke\"|\"plane\"> <NUKES|PLANES> <PATH|DESTINATION>",
- 1, tran, C_MOD, NORM + CAP},
- {"turn <\"on\"|\"off\"|\"mess\">", 0, turn, C_MOD, GOD},
+ 1, c_transport, C_MOD, NORM + CAP},
+ {"turn <\"on\"|\"off\"|\"mess\">",
+ 0, c_turn, C_MOD, GOD},
{"unload <COMM|\"land\"|\"plane\"> <SHIPS> <NUM|UNIT|PLANE>",
- 1, load, C_MOD, NORM + CAP},
- {"update", 0, upda, 0, 0},
+ 1, c_load, C_MOD, NORM + CAP},
+ {"update",
+ 0, c_update, 0, 0},
{"upgrade <s|p|l> <SHIPS|PLANES|UNITS>",
- 1, upgr, C_MOD, NORM + MONEY + CAP},
- {"version", 0, vers, 0, 0},
- {"wall [<message>]", 0, wall, 0, NORM},
- {"wingadd <WING> <PLANES>", 0, wing, C_MOD, NORM},
- {"wipe <SECTS>", 1, wipe, C_MOD, NORM},
- {"wire [yes|no|<days>]", 0, rea, C_MOD, 0},
- {"work <LAND UNITS> <AMOUNT>", 1, work, C_MOD, NORM + MONEY + CAP},
- {"xdump [\"meta\"] <TYPE> [<RECORDS>]", 0, xdump, 0, 0},
- {"zdone <y|n|c>", 0, zdon, C_MOD, NORM},
- {"__cmd \"added\" <NUM> <NUM> <NUM>", 0, testing_cmd, 0, TESTING},
+ 1, c_upgrade, C_MOD, NORM + MONEY + CAP},
+ {"version",
+ 0, c_version, 0, 0},
+ {"wall [<message>]",
+ 0, c_wall, 0, NORM},
+ {"wingadd <WING> <PLANES>",
+ 0, c_wingadd, C_MOD, NORM},
+ {"wipe <SECTS>",
+ 1, c_wipe, C_MOD, NORM},
+ {"wire [yes|no|<days>]",
+ 0, c_read, C_MOD, 0},
+ {"work <LAND UNITS> <AMOUNT>",
+ 1, c_work, C_MOD, NORM + MONEY + CAP},
+ {"xdump [\"meta\"] <TYPE> [<RECORDS>]",
+ 0, c_xdump, 0, 0},
+ {"zdone <y|n|c>",
+ 0, c_zdone, C_MOD, NORM},
+ {"__cmd \"added\" <NUM> <NUM> <NUM>",
+ 0, c___cmd, 0, TESTING},
{NULL, 0, NULL, 0, 0}
};