/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* Thomas Ruschak, 1992
* Ken Stevens, 1995
* Steve McClure, 1996-2000
- * Markus Armbruster, 2004-2009
+ * Markus Armbruster, 2004-2011
*/
#include <config.h>
struct cmndstr player_coms[] = {
/* command form cost addr permit */
{"accept [as-COUNTRY]", 0, acce, C_MOD, NORM},
- {"add <NAT> <NAME> <REP> <STATUS> <c|w|i>", 0, add, C_MOD, GOD},
+ {"add <NAT> <NAME> <REP> <STATUS>", 0, add, C_MOD, GOD},
{"announce", 0, tele, C_MOD, VIS},
{"anti <SECT>", 3, anti, C_MOD, NORM + MONEY + CAP},
{"apropos <topic>", 0, apro, 0, VIS},
{"bye", 0, quit, 0, VIS},
{"capital <SECT>", 0, capi, C_MOD, NORM},
{"cargo <SHIPS>", 0, carg, 0, NORM},
-#ifdef CEDE_IS_ALLOWED
- {"cede <SECTS|SHIPS> <COUNTRY> [se|sh]", 639, cede, C_MOD, NORM},
-#endif /* CEDE_IS_ALLOWED */
{"census <SECTS>", 0, cens, 0, VIS},
{"change <country|representative> <NAME>", 0, chan, C_MOD, VIS},
{"coastwatch <SECTS>", 1, coas, C_MOD, NORM + CAP},
{"deliver <COMM> <SECTS> [q|<THRESH>] [<DIR>]", 1, deli, C_MOD, NORM},
{"demobilize <SECTS> <NUM> <active-reserve?>", 1, demo, C_MOD,
NORM + MONEY + CAP},
- {"designate <SECTS> <type> [sure?]", 1, desi, C_MOD, NORM},
+ {"designate <SECTS> <type>", 1, desi, C_MOD, NORM},
{"disable", 0, disa, C_MOD, GOD},
{"disarm <PLANE>", 2, disarm, C_MOD, NORM + MONEY + CAP},
{"distribute <SECTS> <DISTSECT|.|h>", 1, dist, C_MOD, NORM},
1, lload, C_MOD, NORM + CAP},
{"map <SECTS|SHIP> [s|l|n|p|*|h]", 0, map, C_MOD, VIS},
{"march <UNITS> <PATH|DESTINATION>", 1, march, C_MOD, NORM + CAP},
- {"market <COMM|\"all\">", 0, mark, 0, VIS},
+ {"market <COMM|\"all\">", 0, mark, C_MOD, NORM},
{"mine <SHIPS>", 2, mine, C_MOD, NORM + MONEY + CAP},
{"mission <TYPE> <PLANES|SHIPS|UNITS> <mission type> <op sect> [<radius>]",
2, mission, C_MOD, NORM + CAP},