/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Thomas Ruschak, 1992
* Ken Stevens, 1995
* Steve McClure, 1996-2000
- * Markus Armbruster, 2004-2012
+ * Markus Armbruster, 2004-2013
+ */
+
+/*
+ * Fun fact: named empmod for historical reasons --- Empire used to be
+ * broken into seven modules on the venerable PDP-11 so it could fit
+ * in 64k I/D space.
*/
#include <config.h>
{"accept [as-COUNTRY]", 0, acce, C_MOD, NORM},
{"add <NAT> <NAME> <REP> <STATUS>", 0, add, C_MOD, GOD},
{"announce", 0, tele, C_MOD, 0},
- {"anti <SECT>", 3, anti, C_MOD, NORM + MONEY + CAP},
+ {"anti <SECTS>", 3, anti, C_MOD, NORM + MONEY + CAP},
{"apropos <topic>", 0, apro, 0, 0},
{"arm <PLANE> <NUKE> <airburst?>", 3, arm, C_MOD, NORM + CAP},
{"army <ARMY> <UNITS>", 0, army, C_MOD, NORM},
{"build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]",
1, buil, C_MOD, NORM + MONEY + CAP},
{"buy <COMM> <LOT#> <BID/UNIT> <DEST>",
- 1, buy, C_MOD, CAP + NORM + MONEY},
+ 1, buy, C_MOD, NORM + MONEY + CAP},
{"bye", 0, quit, 0, 0},
{"capital <SECT>", 0, capi, C_MOD, NORM},
{"cargo <SHIPS>", 0, carg, 0, NORM},
{"commodity <SECTS>", 0, comm, 0, NONVIS},
{"consider <loan|treaty> <LOAN/TREATY> <acc|decl|post>",
1, cons, C_MOD, NORM + CAP},
- {"convert <SECTS> <NUM> [sure?]", 2, conv, C_MOD, NORM + MONEY + CAP},
+ {"convert <SECTS> <NUM>", 2, conv, C_MOD, NORM + MONEY + CAP},
{"country <NATS>", 0, coun, 0, 0},
- {"cutoff <SECTS>", 0, cuto, C_MOD, NORM},
+ {"cutoff <SECTS>", 0, cuto, 0, NORM},
{"declare <all|friend|neut|hos|war> <NATS>",
2, decl, C_MOD, NORM + CAP},
{"deliver <COMM> <SECTS> [q|<THRESH>] [<DIR>]", 1, deli, C_MOD, NORM},
1, drop, C_MOD, NORM + MONEY + CAP},
{"dump <SECTS> [<fields>]", 0, dump, 0, NORM},
{"echo [<string>]", 0, echo, 0, 0},
- {"edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]...",
+ {"edit <l|s|p|u|n|c> <SECTS|SHIPS|PLANES|LANDS|NUKES|NATS> [<KEY> <VALUE>]...",
0, edit, C_MOD, GOD},
{"enable", 0, enab, C_MOD, GOD},
{"enlist <SECTS> <NUM>", 2, enli, C_MOD, NORM + MONEY + CAP},
{"follow <leader> <SHIPS>", 1, foll, C_MOD, NORM + CAP},
{"force", 0, force, C_MOD, GOD},
{"fortify <UNITS> <MOB>", 1, fort, C_MOD, NORM + CAP},
- {"give <COMM> <SECT> <NUM>", 0, give, C_MOD, GOD},
- {"grind <SECT> <NUM>", 1, grin, C_MOD, NORM + MONEY + CAP},
+ {"give <COMM> <SECTS> <NUM>", 0, give, C_MOD, GOD},
+ {"grind <SECTS> <NUM>", 1, grin, C_MOD, NORM + MONEY + CAP},
{"harden <PLANES> <NUM>", 2, hard, C_MOD, NORM + MONEY + CAP},
- {"headlines [days]", 0, head, C_MOD, 0},
+ {"headlines [days]", 0, head, 0, 0},
{"help <topic>", 0, info, 0, 0},
{"improve <road|rail|defense> <SECTS> <NUM>",
1, improve, C_MOD, NORM + MONEY + CAP},
{"info <topic>", 0, info, 0, 0},
- {"land <UNITS>", 0, land, C_MOD, NORM},
+ {"land <UNITS>", 0, land, 0, NORM},
{"launch <PLANES> <SECT|SHIP>", 3, laun, C_MOD, NORM + MONEY + CAP},
{"lbmap <SECTS|LAND UNIT> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
{"lboard <to-LAND> [<from-sector>]",
{"lradar <UNITS | SECTS>", 1, lrad, C_MOD, NORM + CAP},
{"lretreat <UNITS|ARMY> <PATH> [i|h|b|c]",
1, lretr, C_MOD, NORM + CAP},
- {"lstat <UNITS>", 0, lsta, C_MOD, NORM},
+ {"lstat <UNITS>", 0, lsta, 0, NORM},
{"ltend <COMM> <tender-SHIPS> <NUM> <UNITS>",
1, ltend, C_MOD, NORM + CAP},
{"lunload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>",
{"mission <TYPE> <PLANES|SHIPS|UNITS> <mission type> <op sect> [<radius>]",
2, mission, C_MOD, NORM + CAP},
{"morale <UNITS> <retreat%>", 1, morale, C_MOD, NORM + CAP},
- {"motd", 0, show_motd, C_MOD, 0},
+ {"motd", 0, show_motd, 0, 0},
{"move <COMM> <SECT> <NUM> <PATH|DESTINATION>",
1, move, C_MOD, NORM + CAP},
{"mquota <SHIPS> <value>", 2, mobq, C_MOD, NORM + CAP},
{"nation [as-COUNTRY]", 0, nati, 0, 0},
{"navigate <SHIPS> <PATH|DESTINATION>", 1, navi, C_MOD, NORM + CAP},
{"nbmap <SECTS|NUKE> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
- {"ndump <SECTS>", 0, ndump, 0, NORM},
+ {"ndump <NUKES>", 0, ndump, 0, NORM},
{"newcap <NAT> <SECTOR>", 0, new, C_MOD, GOD},
- {"neweff <SECTS>", 0, newe, C_MOD, NORM},
+ {"neweff <SECTS>", 0, newe, 0, NORM},
{"newspaper [days]", 0, news, 0, 0},
{"nmap <SECTS|NUKE> [s|l|n|p|*|h]", 0, map, C_MOD, NORM},
- {"nuke <SECTS>", 0, nuke, 0, NORM},
+ {"nuke <NUKES>", 0, nuke, 0, NORM},
{"offer <loan|treaty> <NAT> [<NUM> <DAYS> <IRATE>]",
1, offe, C_MOD, NORM + MONEY + CAP},
{"order <SHIPS> <c|s|r|d|l> ", 1, orde, C_MOD, NORM + CAP},
{"paradrop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",
3, para, C_MOD, NORM + MONEY + CAP},
{"path <SECT>", 0, path, C_MOD, NORM},
- {"payoff <SHIPS>", 0, payo, C_MOD, NORM},
+ {"payoff <SHIPS>", 0, payo, 0, NORM},
{"pbmap <SECTS|PLANE> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
{"pboard <PLANES>", 3, pboa, C_MOD, NORM + MONEY + CAP},
{"pdump <PLANES> [<fields>]", 0, pdump, 0, NORM},
{"pray", 0, tele, C_MOD, NORM},
{"production <SECTS>", 0, prod, 0, NORM},
{"pstat <PLANES>", 0, pstat, 0, NORM},
- {"qorder <SHIPS>", 0, qorde, C_MOD, NORM},
+ {"qorder <SHIPS>", 0, qorde, 0, NORM},
{"quit", 0, quit, 0, 0},
{"radar <SHIPS | SECTS>", 1, rada, C_MOD, NORM + CAP},
{"range <PLANES> <range>", 1, range, C_MOD, NORM + CAP},
{"skywatch <SECTS>", 1, skyw, C_MOD, NORM + CAP},
{"smap <SECTS|SHIP> [s|l|n|p|*|h]", 0, map, C_MOD, NORM},
{"sonar <SHIPS> <brief?>", 1, sona, C_MOD, NORM + CAP},
- {"sorder <SHIPS>", 0, sorde, C_MOD, NORM},
+ {"sorder <SHIPS>", 0, sorde, 0, NORM},
{"spy <SECTS>", 1, spy, C_MOD, NORM + CAP},
{"sstat <SHIPS>", 0, sstat, 0, NORM},
- {"start <TYPE> <SECTS|PLANES|SHIPS|UNITS>", 1, start, C_MOD, NORM},
+ {"start <TYPE> <SECTS|PLANES|SHIPS|UNITS|NUKES>", 1, start, C_MOD, NORM},
{"starvation [<SECTS>|l <UNITS>|s <SHIPS>]", 0, starve, 0, NORM},
- {"stop <TYPE> <SECTS|PLANES|SHIPS|UNITS>", 1, stop, C_MOD, NORM},
+ {"stockpile <STOCKPILE> <NUKES>", 0, stoc, C_MOD, NORM},
+ {"stop <TYPE> <SECTS|PLANES|SHIPS|UNITS|NUKES>", 1, stop, C_MOD, NORM},
{"strength <SECTS>", 1, stre, C_MOD, NORM},
{"supply <LAND UNITS>", 1, supp, C_MOD, NORM + CAP},
{"survey <SELECTOR> <SECTS>", 0, surv, C_MOD, NORM},
0, togg, C_MOD, 0},
{"torpedo <submarine-SHIPS> <target-SHIP>",
3, torp, C_MOD, NORM + MONEY + CAP},
- {"trade", 1, trad, C_MOD, NORM + CAP + MONEY},
+ {"trade", 1, trad, C_MOD, NORM + MONEY + CAP},
{"transport <\"nuke\"|\"plane\"> <NUKES|PLANES> <PATH|DESTINATION>",
1, tran, C_MOD, NORM + CAP},
{"treaty <TREATIES>", 0, trea, 0, NORM + MONEY + CAP},
{"upgrade <s|p|l> <SHIPS|PLANES|UNITS>",
1, upgr, C_MOD, NORM + MONEY + CAP},
{"version", 0, vers, 0, 0},
- {"wall [<message>]", 0, wall, C_MOD, NORM},
- {"wingadd <WING> <PLANES>", 1, wing, C_MOD, NORM},
+ {"wall [<message>]", 0, wall, 0, NORM},
+ {"wingadd <WING> <PLANES>", 0, wing, C_MOD, NORM},
{"wipe <SECTS>", 1, wipe, C_MOD, NORM},
{"wire [yes|no|<days>]", 0, rea, C_MOD, 0},
{"work <LAND UNITS> <AMOUNT>", 1, work, C_MOD, NORM + MONEY + CAP},