/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Steve McClure, 1996-2000
*/
-#include "misc.h"
-#include "com.h"
-#include "nat.h"
-#include "file.h"
-
-extern int add();
-extern int anti();
-extern int assa();
-extern int atta();
-extern int boar();
-extern int bdes();
-extern int bomb();
-extern int buil();
-extern int chan();
-extern int coas();
-extern int comm();
-extern int coun();
-extern int decl();
-extern int deli();
-extern int show();
-extern int show_motd(void);
-extern int desi();
-extern int diss();
-extern int drop();
-extern int echo(void);
-extern int enli();
-extern int fire();
-extern int flee();
-extern int fly();
-extern int force();
-extern int info();
-extern int apro();
-extern int load();
-extern int look();
-extern int map();
-extern int mine();
-extern int move();
-extern int nati();
-extern int navi();
-extern int head(), news();
-extern int nuke();
-extern int offs();
-extern int para();
-extern int path();
-extern int payo();
-extern int powe();
-extern int rada();
-extern int rea();
-extern int real();
-extern int reco();
-extern int rout();
-extern int sona();
-extern int spy();
-extern int tele();
-extern int tend();
-extern int torp();
-extern int tran();
-extern int trea();
-extern int turn();
-extern int vers();
-/*
- * new commands
- */
-extern int repo();
-extern int laun();
-extern int new();
-extern int shoo();
-extern int thre();
-extern int dist();
-extern int sct();
-extern int plan();
-extern int arm();
-extern int hard();
-extern int upgr();
-extern int surv();
-extern int capi();
-extern int orig();
-extern int conv();
-extern int leve();
-extern int cuto();
-extern int prod();
-extern int wai();
-extern int carg();
-extern int terr();
-extern int sate();
-extern int give();
-extern int edit();
-extern int wipe();
-extern int dump();
-extern int ldump();
-extern int ndump();
-extern int pdump();
-extern int pboa();
-extern int sdump();
-extern int lost();
-extern int explore();
-extern int reso();
-extern int scra();
-extern int rela();
-extern int brea();
-extern int upda();
-extern int hidd();
-extern int orde();
-extern int qorde();
-extern int sorde();
-extern int reje();
-extern int acce();
-extern int sabo();
-extern int scut();
-extern int grin();
-extern int shar();
-extern int sail(); /* Forsman's hacks */
-extern int foll();
-extern int mobq();
-extern int name();
-extern int range();
-extern int zdon();
-extern int fuel();
-extern int multifire();
-extern int retr();
-extern int budg();
-extern int wire();
-extern int stop();
-extern int start();
-
-extern int land();
-extern int supp();
-extern int lboa();
-extern int lcarg();
-extern int lload();
-extern int army();
-extern int lrange();
-extern int morale();
-extern int lretr();
-extern int landmine();
-extern int fort();
-extern int march();
-extern int llook();
-extern int mission();
-extern int work();
-extern int ltend();
-extern int cede();
-extern int best();
-extern int newe();
-extern int starve();
-
-extern int setres();
-extern int setsector();
-
-extern int disa();
-extern int enab();
+#include <config.h>
-/*
- * Undeclared functions
- */
-extern int quit(void);
-extern int cens();
-extern int demo();
-extern int shi();
-extern int wing();
-extern int execute(void);
-extern int explain(void);
-extern int set();
-extern int flash(void);
-extern int wall();
-extern int shut();
-extern int togg();
-extern int stre();
-extern int skyw();
-extern int play();
-extern int swaps();
-
-extern int trad();
-extern int mark();
-extern int buy();
-extern int mult();
-extern int sell();
-extern int rese();
-
-extern int repa();
-extern int fina();
-extern int coll();
-extern int cons();
-extern int ledg();
-extern int shark();
-extern int offe();
-
-extern int mobupdate();
-
-extern int sinfra();
-extern int improve();
-extern int lsta();
-extern int pstat();
-extern int sstat();
+#include "com.h"
+#include "prototypes.h"
struct cmndstr player_coms[] = {
/* command form cost addr permit */
{"designate <SECTS> <type> [sure?]", 1, desi, C_MOD, NORM},
{"disable", 0, disa, C_MOD, GOD},
{"disarm <PLANE>", 2, arm, C_MOD, NORM + MONEY + CAP},
- {"dissolve <really dissove?>", 0, diss, C_MOD, GOD},
{"distribute <SECTS> <DISTSECT|.|h>", 1, dist, C_MOD, NORM},
{"drop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COMM>", 1, drop, C_MOD, NORM + MONEY + CAP},
{"dump <SECTS> [<fields>]", 0, dump, 0, NORM},
{"explore <c|m> <SECT> <NUM> <PATH|DESTINATION>", 1, explore, C_MOD,
NORM + MONEY + CAP},
{"financial", 0, fina, 0, NORM},
- {"fire <land, ship or sect> <from-SECTS | SHIPS | UNITS> [TO-SECT | SHIP]", 1, multifire, C_MOD, NORM + MONEY + CAP},
+ {"fire <TYPE> <from-SECTS | SHIPS | UNITS> [TO-SECT | SHIP]", 1, multifire, C_MOD, NORM + MONEY + CAP},
{"flash <COUNTRY> [<message>]", 0, flash, 0, VIS},
{"fleetadd <FLEET> <SHIPS>", 0, flee, C_MOD, NORM},
{"fly <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COM>", 2, fly, C_MOD, NORM + MONEY + CAP},
{"harden <PLANES> <NUM>", 2, hard, C_MOD, NORM + MONEY + CAP},
{"help <topic>", 0, info, 0, VIS},
{"headlines [days]", 0, head, C_MOD, VIS},
- {"hidden <SECTS>", 0, hidd, 0, GOD},
{"improve <road|rail|defense> <SECTS> <NUM>", 1, improve, C_MOD,
NORM + MONEY + CAP},
{"info <topic>", 0, info, 0, VIS},
{"land <UNITS>", 0, land, C_MOD, NORM},
- {"launch <PLANES>", 3, laun, C_MOD, NORM + MONEY + CAP},
+ {"launch <PLANES> <SECT|SHIP>", 3, laun, C_MOD, NORM + MONEY + CAP},
{"lboard <to-LAND> [<from-sector>]", 3, lboa, C_MOD,
NORM + MONEY + CAP},
{"lcargo <UNITS>", 0, lcarg, 0, NORM},
NORM + CAP},
{"lunload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>", 1,
lload, C_MOD, NORM + CAP},
- {"market [COMM]", 0, mark, 0, VIS},
+ {"market <COMM|\"all\">", 0, mark, 0, VIS},
{"map <SECTS|SHIP> [s|l|p|*|h]", 0, map, C_MOD, VIS},
{"march <UNITS> <PATH|DESTINATION>", 1, march, C_MOD, NORM + CAP},
{"mine <SHIPS>", 2, mine, C_MOD, NORM + MONEY + CAP},
{"mobupdate <MINUTES|check>", 0, mobupdate, C_MOD, GOD},
{"morale <UNITS> <retreat%>", 1, morale, C_MOD, NORM + CAP},
{"motd", 0, show_motd, C_MOD, VIS},
- {"move <c|m|s|g|p|i|o|b|f|r|u> <SECT> <NUM> <PATH|DESTINATION>", 1,
+ {"move <COMM> <SECT> <NUM> <PATH|DESTINATION>", 1,
move, C_MOD, NORM + CAP},
{"mquota <SHIPS> <value>", 2, mobq, C_MOD, NORM + CAP},
- {"mult [COUNTRY]", 1, mult, C_MOD, GOD},
{"name <SHIPS> <NAME>", 0, name, C_MOD, NORM},
- {"nation", 0, nati, 0, VIS},
+ {"nation [as-COUNTRY]", 0, nati, 0, VIS},
{"navigate <SHIPS> <PATH|DESTINATION>", 1, navi, C_MOD, NORM + CAP},
{"ndump <SECTS>", 0, ndump, 0, NORM},
{"newcap <NAT> [<SECTOR>]", 0, new, C_MOD, GOD},
{"nuke <SECTS>", 0, nuke, 0, NORM},
{"offer <loan|treaty> <NAT> [<NUM> <DAYS> <IRATE>]", 1, offe, C_MOD,
NORM + MONEY + CAP},
- {"offset <SECT|NAT>", 0, offs, C_MOD, GOD},
{"order <SHIPS> <c|s|r|d|l> ", 1, orde, C_MOD, NORM + CAP},
- {"origin <SECT>", 1, orig, C_MOD, NORM},
+ {"origin <SECT|COUNTRY|~>", 1, orig, C_MOD, NORM},
{"paradrop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>", 3, para, C_MOD, NORM + MONEY + CAP},
{"path <SECT>", 0, path, 0, NORM},
{"payoff <SHIPS>", 0, payo, C_MOD, NORM},
{"pbmap <SECTS|UNIT> [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM},
{"pboard <PLANES>", 3, pboa, C_MOD, NORM + MONEY + CAP},
{"pdump <PLANES> [<fields>]", 0, pdump, 0, NORM},
+ {"peek <SECTS>", 0, peek, 0, GOD},
{"plane <SECTS>", 0, plan, 0, NORM},
{"players", 0, play, 0, VIS},
{"pmap <SECTS|UNIT> [s|l|p|*|h]", 0, map, C_MOD, NORM},
{"quit", 0, quit, 0, VIS},
{"radar <SHIPS | SECTS>", 1, rada, 0, NORM + CAP},
{"range <PLANES> <range>", 1, range, C_MOD, NORM + CAP},
- {"read", 0, rea, C_MOD, VIS},
+ {"read [yes|no|<CNUM/CNAME>]", 0, rea, C_MOD, VIS},
{"realm <number> [<SECTS>]", 0, real, C_MOD, NORM},
{"recon <spy-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>", 3,
reco, C_MOD, NORM + MONEY + CAP},
{"stop <SECTS>", 1, stop, C_MOD, NORM + CAP},
{"strength <SECTS>", 1, stre, C_MOD, NORM},
{"supply <LAND UNITS>", 1, supp, C_MOD, NORM + CAP},
- {"survey <COMM|VAR> <SECTS>", 0, surv, 0, NORM + CAP},
+ {"survey <SELECTOR> <SECTS>", 0, surv, 0, NORM + CAP},
{"swapsector <SECT> <SECT>", 0, swaps, C_MOD, GOD},
{"sweep <sweep-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",
3, reco, C_MOD, NORM + MONEY + CAP},
- {"telegram <NAT>", 0, tele, C_MOD, NORM},
+ {"telegram <NATS>...", 0, tele, C_MOD, NORM},
{"tend <COMM|\"land\"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>", 1,
tend, C_MOD, NORM + CAP},
{"territory <SECTS> <NUMBER> [<FIELD>]", 0, terr, C_MOD, NORM},
- {"test <c|m|s|g|p|i|o|b|f|r|u> <SECT> <NUM> <PATH|DESTINATION>", 1,
+ {"test <COMM> <SECT> <NUM> <PATH|DESTINATION>", 1,
move, 0, NORM + CAP},
{"threshold <COMM> <SECTS> <THRESH>", 1, thre, C_MOD, NORM},
{"toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]", 0,
{"wipe <SECTS>", 1, wipe, C_MOD, NORM},
{"wire [yes|no|<days>]", 0, rea, C_MOD, VIS},
{"work <LAND UNITS> <AMOUNT>", 1, work, C_MOD, NORM + MONEY + CAP},
+ {"xdump [<TABLE-KIND>] <TABLE> [<ROWS>]", 0, xdump, 0, NORM},
{"zdone <y|n|c>", 0, zdon, C_MOD, NORM},
{0, 0, 0, 0, 0}
};