/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* empmod.c: List all commands for Empire
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
* Jeff Bailey
* Thomas Ruschak, 1992
* Ken Stevens, 1995
* Steve McClure, 1996-2000
+ * Markus Armbruster, 2004-2012
*/
#include <config.h>
#include "com.h"
+#include "player.h"
#include "prototypes.h"
struct cmndstr player_coms[] = {
/* command form cost addr permit */
{"accept [as-COUNTRY]", 0, acce, C_MOD, NORM},
- {"add <NAT> <NAME> <REP> <STATUS> <c|w|i>", 0, add, C_MOD, GOD},
- {"announce {message}", 0, tele, C_MOD, VIS},
+ {"add <NAT> <NAME> <REP> <STATUS>", 0, add, C_MOD, GOD},
+ {"announce", 0, tele, C_MOD, 0},
{"anti <SECT>", 3, anti, C_MOD, NORM + MONEY + CAP},
- {"apropos <topic>", 0, apro, 0, VIS},
- {"arm <PLANE> <NUKE> <airburst?>", 3, arm, C_MOD, NORM + MONEY + CAP},
+ {"apropos <topic>", 0, apro, 0, 0},
+ {"arm <PLANE> <NUKE> <airburst?>", 3, arm, C_MOD, NORM + CAP},
{"army <ARMY> <UNITS>", 0, army, C_MOD, NORM},
{"assault <to-SECT> <from-SHIP> [<forts?> <ships?> <arty?> <planes?>]",
3, assa, C_MOD, NORM + MONEY + CAP},
3, atta, C_MOD, NORM + MONEY + CAP},
{"bdes <SECTS> <type>", 0, bdes, C_MOD, NORM},
{"bestpath <SECTS> <SECTS>", 0, best, 0, NORM},
- {"bmap <SECTS|UNIT> [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM},
+ {"bmap <SECTS|SHIP> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
{"board <to-SHIP> [<from-SHIP>|<from-sector>]",
3, boar, C_MOD, NORM + MONEY + CAP},
{"bomb <bomber-PLANES> <fighter-PLANES> <pin|strat> <ap-SECT> <PATH|DESTINATION>",
2, bomb, C_MOD, NORM + MONEY + CAP},
- {"break {sanctuary}", 0, brea, C_MOD, SANCT},
+ {"break", 0, brea, C_MOD, SANCT},
{"budget", 1, budg, 0, NORM},
{"build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]",
1, buil, C_MOD, NORM + MONEY + CAP},
{"buy <COMM> <LOT#> <BID/UNIT> <DEST>",
- 1, buy, C_MOD, CAP + NORM + MONEY},
- {"bye {log-off}", 0, quit, 0, VIS},
+ 1, buy, C_MOD, NORM + MONEY + CAP},
+ {"bye", 0, quit, 0, 0},
{"capital <SECT>", 0, capi, C_MOD, NORM},
{"cargo <SHIPS>", 0, carg, 0, NORM},
-#ifdef CEDE_IS_ALLOWED
- {"cede <SECTS|SHIPS> <COUNTRY> [se|sh]", 639, cede, C_MOD, NORM},
-#endif /* CEDE_IS_ALLOWED */
- {"census <SECTS>", 0, cens, 0, VIS},
- {"change <country|representative> <NAME>", 0, chan, C_MOD, VIS},
+ {"census <SECTS>", 0, cens, 0, NONVIS},
+ {"change <country|representative> <NAME>", 0, chan, C_MOD, NONVIS},
{"coastwatch <SECTS>", 1, coas, C_MOD, NORM + CAP},
{"collect <LOAN> <SECT>", 2, coll, C_MOD, NORM + MONEY + CAP},
- {"commodity <SECTS>", 0, comm, 0, VIS},
+ {"commodity <SECTS>", 0, comm, 0, NONVIS},
{"consider <loan|treaty> <LOAN/TREATY> <acc|decl|post>",
1, cons, C_MOD, NORM + CAP},
{"convert <SECTS> <NUM> [sure?]", 2, conv, C_MOD, NORM + MONEY + CAP},
- {"country <NATS>", 0, coun, 0, NORM},
+ {"country <NATS>", 0, coun, 0, 0},
{"cutoff <SECTS>", 0, cuto, C_MOD, NORM},
{"declare <all|friend|neut|hos|war> <NATS>",
2, decl, C_MOD, NORM + CAP},
{"deliver <COMM> <SECTS> [q|<THRESH>] [<DIR>]", 1, deli, C_MOD, NORM},
- {"demobilize <SECTS> <NUM> <active-reserve?> [sure?]",
- 1, demo, C_MOD, NORM + CAP},
- {"designate <SECTS> <type> [sure?]", 1, desi, C_MOD, NORM},
+ {"demobilize <SECTS> <NUM> <active-reserve?>", 1, demo, C_MOD,
+ NORM + MONEY + CAP},
+ {"designate <SECTS> <type>", 1, desi, C_MOD, NORM},
{"disable", 0, disa, C_MOD, GOD},
- {"disarm <PLANE>", 2, disarm, C_MOD, NORM + MONEY + CAP},
+ {"disarm <PLANE>", 2, disarm, C_MOD, NORM + CAP},
{"distribute <SECTS> <DISTSECT|.|h>", 1, dist, C_MOD, NORM},
{"drop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COMM>",
1, drop, C_MOD, NORM + MONEY + CAP},
{"dump <SECTS> [<fields>]", 0, dump, 0, NORM},
- {"echo [<string>]", 0, echo, 0, NORM},
- {"edit <country|land|unit|ship|plane|nuke> [<KEY> <VALUE>]...",
+ {"echo [<string>]", 0, echo, 0, 0},
+ {"edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]...",
0, edit, C_MOD, GOD},
{"enable", 0, enab, C_MOD, GOD},
{"enlist <SECTS> <NUM>", 2, enli, C_MOD, NORM + MONEY + CAP},
- {"execute <INPUT FILE>", 0, execute, 0, VIS},
+ {"execute <INPUT FILE>", 0, execute, 0, EXEC},
{"explore <c|m> <SECT> <NUM> <PATH|DESTINATION>",
1, explore, C_MOD, NORM + MONEY + CAP},
- {"financial", 0, fina, 0, NORM},
+ {"financial", 0, fina, 0, 0},
{"fire <TYPE> <from-SECTS | SHIPS | UNITS> [TO-SECT | SHIP]",
1, multifire, C_MOD, NORM + MONEY + CAP},
- {"flash <COUNTRY> [<message>]", 0, flash, 0, VIS},
+ {"flash <COUNTRY> [<message>]", 0, flash, 0, 0},
{"fleetadd <FLEET> <SHIPS>", 0, flee, C_MOD, NORM},
{"fly <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COM>",
2, fly, C_MOD, NORM + MONEY + CAP},
{"follow <leader> <SHIPS>", 1, foll, C_MOD, NORM + CAP},
- {"force <delay time>", 0, force, C_MOD, GOD},
- {"fortify <UNITS> <MOB>", 1, fort, C_MOD, NORM},
- {"fuel <s|l> <SHIP/FLEET | UNIT/ARMY> <AMOUNT> [<OILER>]",
- 1, fuel, C_MOD, NORM},
+ {"force", 0, force, C_MOD, GOD},
+ {"fortify <UNITS> <MOB>", 1, fort, C_MOD, NORM + CAP},
{"give <COMM> <SECT> <NUM>", 0, give, C_MOD, GOD},
{"grind <SECT> <NUM>", 1, grin, C_MOD, NORM + MONEY + CAP},
{"harden <PLANES> <NUM>", 2, hard, C_MOD, NORM + MONEY + CAP},
- {"headlines [days]", 0, head, C_MOD, VIS},
- {"help <topic>", 0, info, 0, VIS},
+ {"headlines [days]", 0, head, C_MOD, 0},
+ {"help <topic>", 0, info, 0, 0},
{"improve <road|rail|defense> <SECTS> <NUM>",
1, improve, C_MOD, NORM + MONEY + CAP},
- {"info <topic>", 0, info, 0, VIS},
+ {"info <topic>", 0, info, 0, 0},
{"land <UNITS>", 0, land, C_MOD, NORM},
{"launch <PLANES> <SECT|SHIP>", 3, laun, C_MOD, NORM + MONEY + CAP},
- {"lbmap <SECTS|UNIT> [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM},
+ {"lbmap <SECTS|LAND UNIT> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
{"lboard <to-LAND> [<from-sector>]",
3, lboa, C_MOD, NORM + MONEY + CAP},
{"lcargo <UNITS>", 0, lcarg, 0, NORM},
{"ldump <UNITS> [<fields>]", 0, ldump, 0, NORM},
{"ledger <LOANS>", 0, ledg, 0, NORM},
{"level <SECTS>", 0, leve, 0, NORM},
- {"list of commands", 0, explain, 0, VIS},
+ {"list", 0, explain, 0, 0},
{"lload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>",
1, lload, C_MOD, NORM + CAP},
{"llookout <UNITS>", 1, llook, 0, NORM + CAP},
- {"lmap <SECTS|UNIT> [s|l|p|*|h]", 0, map, C_MOD, NORM},
+ {"lmap <SECTS|LAND UNIT> [s|l|n|p|*|h]", 0, map, C_MOD, NORM},
{"lmine <UNITS>", 2, landmine, C_MOD, NORM + MONEY + CAP},
{"load <COMM|\"land\"|\"plane\"> <SHIPS> <NUM|UNITS|PLANES>",
1, load, C_MOD, NORM + CAP},
{"lookout <SHIPS>", 1, look, 0, NORM + CAP},
{"lost", 0, lost, 0, NORM},
- {"lradar <UNITS | SECTS>", 1, rada, 0, NORM + CAP},
- {"lrange <UNITS> <range>", 1, lrange, C_MOD, NORM + CAP},
+ {"lradar <UNITS | SECTS>", 1, lrad, C_MOD, NORM + CAP},
{"lretreat <UNITS|ARMY> <PATH> [i|h|b|c]",
1, lretr, C_MOD, NORM + CAP},
{"lstat <UNITS>", 0, lsta, C_MOD, NORM},
1, ltend, C_MOD, NORM + CAP},
{"lunload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>",
1, lload, C_MOD, NORM + CAP},
- {"map <SECTS|SHIP> [s|l|p|*|h]", 0, map, C_MOD, VIS},
+ {"map <SECTS|SHIP> [s|l|n|p|*|h]", 0, map, C_MOD, NORM},
{"march <UNITS> <PATH|DESTINATION>", 1, march, C_MOD, NORM + CAP},
- {"market <COMM|\"all\">", 0, mark, 0, VIS},
+ {"market <COMM|\"all\">", 0, mark, C_MOD, NORM},
{"mine <SHIPS>", 2, mine, C_MOD, NORM + MONEY + CAP},
{"mission <TYPE> <PLANES|SHIPS|UNITS> <mission type> <op sect> [<radius>]",
2, mission, C_MOD, NORM + CAP},
- {"mobupdate <MINUTES|check>", 0, mobupdate, C_MOD, GOD},
{"morale <UNITS> <retreat%>", 1, morale, C_MOD, NORM + CAP},
- {"motd", 0, show_motd, C_MOD, VIS},
+ {"motd", 0, show_motd, C_MOD, 0},
{"move <COMM> <SECT> <NUM> <PATH|DESTINATION>",
1, move, C_MOD, NORM + CAP},
{"mquota <SHIPS> <value>", 2, mobq, C_MOD, NORM + CAP},
{"name <SHIPS> <NAME>", 0, name, C_MOD, NORM},
- {"nation [as-COUNTRY]", 0, nati, 0, VIS},
+ {"nation [as-COUNTRY]", 0, nati, 0, 0},
{"navigate <SHIPS> <PATH|DESTINATION>", 1, navi, C_MOD, NORM + CAP},
+ {"nbmap <SECTS|NUKE> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
{"ndump <SECTS>", 0, ndump, 0, NORM},
- {"newcap <NAT> [<SECTOR>]", 0, new, C_MOD, GOD},
+ {"newcap <NAT> <SECTOR>", 0, new, C_MOD, GOD},
{"neweff <SECTS>", 0, newe, C_MOD, NORM},
- {"newspaper [days]", 0, news, 0, VIS},
- {"nmap <SECTS|SHIP> [s|l|p|*|h]", 0, map, C_MOD, VIS},
+ {"newspaper [days]", 0, news, 0, 0},
+ {"nmap <SECTS|NUKE> [s|l|n|p|*|h]", 0, map, C_MOD, NORM},
{"nuke <SECTS>", 0, nuke, 0, NORM},
{"offer <loan|treaty> <NAT> [<NUM> <DAYS> <IRATE>]",
1, offe, C_MOD, NORM + MONEY + CAP},
{"origin <SECT|COUNTRY|~>", 1, orig, C_MOD, NORM},
{"paradrop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",
3, para, C_MOD, NORM + MONEY + CAP},
- {"path <SECT>", 0, path, 0, NORM},
+ {"path <SECT>", 0, path, C_MOD, NORM},
{"payoff <SHIPS>", 0, payo, C_MOD, NORM},
- {"pbmap <SECTS|UNIT> [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM},
+ {"pbmap <SECTS|PLANE> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
{"pboard <PLANES>", 3, pboa, C_MOD, NORM + MONEY + CAP},
{"pdump <PLANES> [<fields>]", 0, pdump, 0, NORM},
{"peek <SECTS>", 0, peek, 0, GOD},
{"plane <SECTS>", 0, plan, 0, NORM},
- {"players", 0, play, 0, VIS},
- {"pmap <SECTS|UNIT> [s|l|p|*|h]", 0, map, C_MOD, NORM},
- {"power [[\"new\" [<NUMBER OF COUNTRIES>]] | [\"country\" <NATS>]]",
- 0, powe, C_MOD, VIS},
+ {"players", 0, play, 0, 0},
+ {"pmap <SECTS|PLANE> [s|l|n|p|*|h]", 0, map, C_MOD, NORM},
+ {"power [\"new\"|\"update\"] [<NUMBER OF COUNTRIES> | \"country\" <NATS>]",
+ 0, powe, C_MOD, 0},
{"pray", 0, tele, C_MOD, NORM},
{"production <SECTS>", 0, prod, 0, NORM},
{"pstat <PLANES>", 0, pstat, 0, NORM},
- {"qorder <SHIPS>", 0, qorde, C_MOD, NORM + CAP},
- {"quit", 0, quit, 0, VIS},
- {"radar <SHIPS | SECTS>", 1, rada, 0, NORM + CAP},
+ {"qorder <SHIPS>", 0, qorde, C_MOD, NORM},
+ {"quit", 0, quit, 0, 0},
+ {"radar <SHIPS | SECTS>", 1, rada, C_MOD, NORM + CAP},
{"range <PLANES> <range>", 1, range, C_MOD, NORM + CAP},
- {"read [yes|no|<CNUM/CNAME>]", 0, rea, C_MOD, VIS},
+ {"read [yes|no|<CNUM/CNAME>]", 0, rea, C_MOD, NONVIS},
{"realm <number> [<SECTS>]", 0, real, C_MOD, NORM},
{"recon <spy-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",
3, reco, C_MOD, NORM + MONEY + CAP},
{"reject <reject|accept> <announcements|mail|treaties|loans> <NAT>",
2, reje, C_MOD, NORM},
- {"relations [as-COUNTRY]", 0, rela, 0, VIS},
+ {"relations [as-COUNTRY]", 0, rela, 0, 0},
+ {"reload", 0, relo, C_MOD, GOD},
{"repay <LOAN> <NUM>", 1, repa, C_MOD, NORM + MONEY + CAP},
- {"report <NATS>", 0, repo, 0, VIS},
+ {"report <NATS>", 0, repo, 0, 0},
{"reset <lot #> <0|price>", 1, rese, C_MOD, NORM + CAP},
- {"resource <SECTS>", 0, reso, 0, NORM},
+ {"resource <SECTS>", 0, reso, 0, NONVIS},
{"retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|u|c]",
1, retr, C_MOD, NORM + CAP},
- {"route <COMM> <SECTS>", 1, rout, 0, NORM},
+ {"route <COMM> <SECTS>", 1, rout, C_MOD, NORM},
{"sabotage <UNITS>", 1, sabo, C_MOD, NORM + MONEY + CAP},
{"sail <SHIPS> <PATH>", 1, sail, C_MOD, NORM + CAP},
{"satellite <PLANE> [<se|sh|l> [?cond&cond&...]]",
- 1, sate, 0, NORM + MONEY + CAP},
- {"sbmap <SECTS|UNIT> [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM},
+ 1, sate, C_MOD, NORM + CAP},
+ {"sbmap <SECTS|SHIP> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
{"scrap <s|p|l> <SHIPS|PLANES|UNITS>",
2, scra, C_MOD, NORM + MONEY + CAP},
{"scuttle <s|p|l> <SHIPS|PLANES|UNITS>", 5, scut, C_MOD, NORM + CAP},
{"sdump <SHIPS> [<fields>]", 0, sdump, 0, NORM},
- {"sect <SECTS>", 0, sct, 0, NORM},
+ {"sect <SECTS>", 0, sct, C_MOD, NORM},
{"sell <COMM> <SECTS> <NUM> <NUM>", 1, sell, C_MOD, NORM + CAP},
- {"set <TYPE> <LIST> <PRICE>", 1, set, C_MOD, NORM + CAP},
+ {"set <TYPE> <SHIPS|PLANES|UNITS|NUKES> <PRICE>",
+ 1, set, C_MOD, NORM + CAP},
{"setresource <type> <SECTS> <NUM>", 0, setres, C_MOD, GOD},
{"setsector <type> <SECTS> <NUM>", 0, setsector, C_MOD, GOD},
{"sharebmap <CNUM/CNAME> <SECTS> [<des>]", 0, shar, C_MOD, NORM},
{"shark <LOAN>", 25, shark, C_MOD, NORM + MONEY + CAP},
{"ship <SHIPS>", 0, shi, 0, NORM},
{"shoot <c|u> <SECTS> <NUMBER>", 3, shoo, C_MOD, NORM + MONEY + CAP},
- {"show <TYPE|\"bridge\"|\"tower\"> <\"build\"|\"stats\"|\"cap\"> [<tech>]",
- 0, show, 0, VIS},
- {"shutdown [<minutes>] <disable update?>", 0, shut, 0, GOD},
- {"sinfrastructure <SECTS>", 0, sinfra, 0, VIS},
+ {"show <TYPE> <\"build\"|\"stats\"|\"cap\"> [<tech>]\n"
+ "\tshow <bridge|item|news|product|tower>\n"
+ "\tshow updates [<NUM>]>",
+ 0, show, 0, 0},
+ {"shutdown <minutes> <disable update?>", 0, shut, 0, GOD},
+ {"sinfrastructure <SECTS>", 0, sinfra, 0, NONVIS},
{"skywatch <SECTS>", 1, skyw, C_MOD, NORM + CAP},
- {"smap <SECTS|UNIT> [s|l|p|*|h]", 0, map, C_MOD, NORM},
+ {"smap <SECTS|SHIP> [s|l|n|p|*|h]", 0, map, C_MOD, NORM},
{"sonar <SHIPS> <brief?>", 1, sona, C_MOD, NORM + CAP},
- {"sorder <SHIPS>", 0, sorde, C_MOD, NORM + CAP},
+ {"sorder <SHIPS>", 0, sorde, C_MOD, NORM},
{"spy <SECTS>", 1, spy, C_MOD, NORM + CAP},
{"sstat <SHIPS>", 0, sstat, 0, NORM},
- {"start <TYPE> <SECTS|PLANES|SHIPS|UNITS>", 1, start, C_MOD, NORM + CAP},
+ {"start <TYPE> <SECTS|PLANES|SHIPS|UNITS>", 1, start, C_MOD, NORM},
{"starvation [<SECTS>|l <UNITS>|s <SHIPS>]", 0, starve, 0, NORM},
- {"stop <TYPE> <SECTS|PLANES|SHIPS|UNITS>", 1, stop, C_MOD, NORM + CAP},
+ {"stop <TYPE> <SECTS|PLANES|SHIPS|UNITS>", 1, stop, C_MOD, NORM},
{"strength <SECTS>", 1, stre, C_MOD, NORM},
{"supply <LAND UNITS>", 1, supp, C_MOD, NORM + CAP},
- {"survey <SELECTOR> <SECTS>", 0, surv, 0, NORM + CAP},
+ {"survey <SELECTOR> <SECTS>", 0, surv, C_MOD, NORM},
{"swapsector <SECT> <SECT>", 0, swaps, C_MOD, GOD},
{"sweep <sweep-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",
3, reco, C_MOD, NORM + MONEY + CAP},
1, tend, C_MOD, NORM + CAP},
{"territory <SECTS> <NUMBER> [<FIELD>]", 0, terr, C_MOD, NORM},
{"test <COMM> <SECT> <NUM> <PATH|DESTINATION>",
- 1, move, C_MOD, NORM + CAP},
+ 1, move, C_MOD, NORM},
{"threshold <COMM> <SECTS> <THRESH>", 1, thre, C_MOD, NORM},
{"toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]",
- 0, togg, C_MOD, VIS},
+ 0, togg, C_MOD, 0},
{"torpedo <submarine-SHIPS> <target-SHIP>",
3, torp, C_MOD, NORM + MONEY + CAP},
- {"trade", 1, trad, C_MOD, NORM + CAP + MONEY},
+ {"trade", 1, trad, C_MOD, NORM + MONEY + CAP},
{"transport <\"nuke\"|\"plane\"> <NUKES|PLANES> <PATH|DESTINATION>",
1, tran, C_MOD, NORM + CAP},
{"treaty <TREATIES>", 0, trea, 0, NORM + MONEY + CAP},
{"unload <COMM|\"land\"|\"plane\"> <SHIPS> <NUM|UNIT|PLANE>",
1, load, C_MOD, NORM + CAP},
{"unsail <SHIPS>", 1, sail, C_MOD, NORM + CAP},
- {"update", 0, upda, 0, VIS},
+ {"update", 0, upda, 0, 0},
{"upgrade <s|p|l> <SHIPS|PLANES|UNITS>",
1, upgr, C_MOD, NORM + MONEY + CAP},
- {"version", 0, vers, 0, VIS},
- {"wait", 0, wai, C_MOD, GOD},
+ {"version", 0, vers, 0, 0},
{"wall [<message>]", 0, wall, C_MOD, NORM},
{"wingadd <WING> <PLANES>", 1, wing, C_MOD, NORM},
{"wipe <SECTS>", 1, wipe, C_MOD, NORM},
- {"wire [yes|no|<days>]", 0, rea, C_MOD, VIS},
+ {"wire [yes|no|<days>]", 0, rea, C_MOD, 0},
{"work <LAND UNITS> <AMOUNT>", 1, work, C_MOD, NORM + MONEY + CAP},
- {"xdump [\"meta\"] <TYPE|\"ver\"> [<RECORDS>]", 0, xdump, 0, NORM},
+ {"xdump [\"meta\"] <TYPE> [<RECORDS>]", 0, xdump, 0, 0},
{"zdone <y|n|c>", 0, zdon, C_MOD, NORM},
- {0, 0, 0, 0, 0}
+ {NULL, 0, NULL, 0, 0}
};