/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Markus Armbruster, 2004-2012
*/
+/*
+ * Fun fact: named empmod for historical reasons --- Empire used to be
+ * broken into seven modules on the venerable PDP-11 so it could fit
+ * in 64k I/D space.
+ */
+
#include <config.h>
#include "com.h"
{"commodity <SECTS>", 0, comm, 0, NONVIS},
{"consider <loan|treaty> <LOAN/TREATY> <acc|decl|post>",
1, cons, C_MOD, NORM + CAP},
- {"convert <SECTS> <NUM> [sure?]", 2, conv, C_MOD, NORM + MONEY + CAP},
+ {"convert <SECTS> <NUM>", 2, conv, C_MOD, NORM + MONEY + CAP},
{"country <NATS>", 0, coun, 0, 0},
{"cutoff <SECTS>", 0, cuto, 0, NORM},
{"declare <all|friend|neut|hos|war> <NATS>",