/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* empmod.c: List all commands for Empire
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
* Jeff Bailey
* Thomas Ruschak, 1992
* Ken Stevens, 1995
* Steve McClure, 1996-2000
+ * Markus Armbruster, 2004-2009
*/
#include <config.h>
{"declare <all|friend|neut|hos|war> <NATS>",
2, decl, C_MOD, NORM + CAP},
{"deliver <COMM> <SECTS> [q|<THRESH>] [<DIR>]", 1, deli, C_MOD, NORM},
- {"demobilize <SECTS> <NUM> <active-reserve?> [sure?]",
- 1, demo, C_MOD, NORM + CAP},
+ {"demobilize <SECTS> <NUM> <active-reserve?>", 1, demo, C_MOD,
+ NORM + MONEY + CAP},
{"designate <SECTS> <type> [sure?]", 1, desi, C_MOD, NORM},
{"disable", 0, disa, C_MOD, GOD},
{"disarm <PLANE>", 2, disarm, C_MOD, NORM + MONEY + CAP},
1, drop, C_MOD, NORM + MONEY + CAP},
{"dump <SECTS> [<fields>]", 0, dump, 0, NORM},
{"echo [<string>]", 0, echo, 0, NORM},
- {"edit <country|land|unit|ship|plane|nuke> [<KEY> <VALUE>]...",
+ {"edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]...",
0, edit, C_MOD, GOD},
{"enable", 0, enab, C_MOD, GOD},
{"enlist <SECTS> <NUM>", 2, enli, C_MOD, NORM + MONEY + CAP},
{"follow <leader> <SHIPS>", 1, foll, C_MOD, NORM + CAP},
{"force", 0, force, C_MOD, GOD},
{"fortify <UNITS> <MOB>", 1, fort, C_MOD, NORM},
- {"fuel <s|l> <SHIP/FLEET | UNIT/ARMY> <AMOUNT> [<OILER>]",
- 1, fuel, C_MOD, NORM},
{"give <COMM> <SECT> <NUM>", 0, give, C_MOD, GOD},
{"grind <SECT> <NUM>", 1, grin, C_MOD, NORM + MONEY + CAP},
{"harden <PLANES> <NUM>", 2, hard, C_MOD, NORM + MONEY + CAP},
1, load, C_MOD, NORM + CAP},
{"lookout <SHIPS>", 1, look, 0, NORM + CAP},
{"lost", 0, lost, 0, NORM},
- {"lradar <UNITS | SECTS>", 1, lrad, 0, NORM + CAP},
- {"lrange <UNITS> <range>", 1, lrange, C_MOD, NORM + CAP},
+ {"lradar <UNITS | SECTS>", 1, lrad, C_MOD, NORM + CAP},
{"lretreat <UNITS|ARMY> <PATH> [i|h|b|c]",
1, lretr, C_MOD, NORM + CAP},
{"lstat <UNITS>", 0, lsta, C_MOD, NORM},
{"navigate <SHIPS> <PATH|DESTINATION>", 1, navi, C_MOD, NORM + CAP},
{"nbmap <SECTS|NUKE> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
{"ndump <SECTS>", 0, ndump, 0, NORM},
- {"newcap <NAT> [<SECTOR>]", 0, new, C_MOD, GOD},
+ {"newcap <NAT> <SECTOR>", 0, new, C_MOD, GOD},
{"neweff <SECTS>", 0, newe, C_MOD, NORM},
{"newspaper [days]", 0, news, 0, VIS},
{"nmap <SECTS|NUKE> [s|l|n|p|*|h]", 0, map, C_MOD, VIS},
{"origin <SECT|COUNTRY|~>", 1, orig, C_MOD, NORM},
{"paradrop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",
3, para, C_MOD, NORM + MONEY + CAP},
- {"path <SECT>", 0, path, 0, NORM},
+ {"path <SECT>", 0, path, C_MOD, NORM},
{"payoff <SHIPS>", 0, payo, C_MOD, NORM},
{"pbmap <SECTS|PLANE> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
{"pboard <PLANES>", 3, pboa, C_MOD, NORM + MONEY + CAP},
{"pstat <PLANES>", 0, pstat, 0, NORM},
{"qorder <SHIPS>", 0, qorde, C_MOD, NORM + CAP},
{"quit", 0, quit, 0, VIS},
- {"radar <SHIPS | SECTS>", 1, rada, 0, NORM + CAP},
+ {"radar <SHIPS | SECTS>", 1, rada, C_MOD, NORM + CAP},
{"range <PLANES> <range>", 1, range, C_MOD, NORM + CAP},
{"read [yes|no|<CNUM/CNAME>]", 0, rea, C_MOD, VIS},
{"realm <number> [<SECTS>]", 0, real, C_MOD, NORM},
{"resource <SECTS>", 0, reso, 0, NORM},
{"retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|u|c]",
1, retr, C_MOD, NORM + CAP},
- {"route <COMM> <SECTS>", 1, rout, 0, NORM},
+ {"route <COMM> <SECTS>", 1, rout, C_MOD, NORM},
{"sabotage <UNITS>", 1, sabo, C_MOD, NORM + MONEY + CAP},
{"sail <SHIPS> <PATH>", 1, sail, C_MOD, NORM + CAP},
{"satellite <PLANE> [<se|sh|l> [?cond&cond&...]]",
- 1, sate, 0, NORM + MONEY + CAP},
+ 1, sate, C_MOD, NORM + MONEY + CAP},
{"sbmap <SECTS|SHIP> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
{"scrap <s|p|l> <SHIPS|PLANES|UNITS>",
2, scra, C_MOD, NORM + MONEY + CAP},
{"scuttle <s|p|l> <SHIPS|PLANES|UNITS>", 5, scut, C_MOD, NORM + CAP},
{"sdump <SHIPS> [<fields>]", 0, sdump, 0, NORM},
- {"sect <SECTS>", 0, sct, 0, NORM},
+ {"sect <SECTS>", 0, sct, C_MOD, NORM},
{"sell <COMM> <SECTS> <NUM> <NUM>", 1, sell, C_MOD, NORM + CAP},
- {"set <TYPE> <LIST> <PRICE>", 1, set, C_MOD, NORM + CAP},
+ {"set <TYPE> <SHIPS|PLANES|UNITS|NUKES> <PRICE>",
+ 1, set, C_MOD, NORM + CAP},
{"setresource <type> <SECTS> <NUM>", 0, setres, C_MOD, GOD},
{"setsector <type> <SECTS> <NUM>", 0, setsector, C_MOD, GOD},
{"sharebmap <CNUM/CNAME> <SECTS> [<des>]", 0, shar, C_MOD, NORM},
{"ship <SHIPS>", 0, shi, 0, NORM},
{"shoot <c|u> <SECTS> <NUMBER>", 3, shoo, C_MOD, NORM + MONEY + CAP},
{"show <TYPE> <\"build\"|\"stats\"|\"cap\"> [<tech>]\n"
- "\tshow <bridge|tower>\n"
+ "\tshow <bridge|item|news|product|tower>\n"
"\tshow updates [<NUM>]>",
0, show, 0, VIS},
{"shutdown <minutes> <disable update?>", 0, shut, 0, GOD},
{"stop <TYPE> <SECTS|PLANES|SHIPS|UNITS>", 1, stop, C_MOD, NORM + CAP},
{"strength <SECTS>", 1, stre, C_MOD, NORM},
{"supply <LAND UNITS>", 1, supp, C_MOD, NORM + CAP},
- {"survey <SELECTOR> <SECTS>", 0, surv, 0, NORM + CAP},
+ {"survey <SELECTOR> <SECTS>", 0, surv, C_MOD, NORM + CAP},
{"swapsector <SECT> <SECT>", 0, swaps, C_MOD, GOD},
{"sweep <sweep-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",
3, reco, C_MOD, NORM + MONEY + CAP},
{"wipe <SECTS>", 1, wipe, C_MOD, NORM},
{"wire [yes|no|<days>]", 0, rea, C_MOD, VIS},
{"work <LAND UNITS> <AMOUNT>", 1, work, C_MOD, NORM + MONEY + CAP},
- {"xdump [\"meta\"] <TYPE|\"ver\"> [<RECORDS>]", 0, xdump, 0, VIS},
+ {"xdump [\"meta\"] <TYPE> [<RECORDS>]", 0, xdump, 0, VIS},
{"zdone <y|n|c>", 0, zdon, C_MOD, NORM},
- {0, 0, 0, 0, 0}
+ {NULL, 0, NULL, 0, 0}
};