/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Known contributors to this file:
* Dave Pare, 1994
* Steve McClure, 2000
- * Markus Armbruster, 2007-2012
+ * Markus Armbruster, 2007-2016
*/
#include <config.h>
-#include "file.h"
#include "game.h"
#include "misc.h"
#include "nat.h"
player->map = ef_ptr(EF_MAP, player->cnum);
player->bmap = ef_ptr(EF_BMAP, player->cnum);
- if (opt_HIDDEN)
- putcontact(np, player->cnum, FOUND_SPY);
-
player_set_nstat(player, np);
grant_btus(np, game_tick_to_now(&np->nat_access));
pl->nstat |= MONEY;
if (np->nat_stat == STAT_ACTIVE && !influx(np))
pl->nstat |= CAP;
+ if (running_test_suite)
+ pl->nstat |= TESTING;
pl->nstat |= EXEC;
return pl->nstat;
}