/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Known contributors to this file:
* Dave Pare, 1994
* Steve McClure, 2000
- * Markus Armbruster, 2007
+ * Markus Armbruster, 2007-2014
*/
#include <config.h>
#include "optlist.h"
#include "player.h"
#include "prototypes.h"
-#include "sect.h"
int
init_nats(void)
{
static int nstat[] = {
/* must match nat_status */
- 0, 0, 0, SANCT, NORM, GOD | CAP | MONEY
+ 0, NONVIS, 0, SANCT | NONVIS, NORM | NONVIS,
+ GOD | NORM | NONVIS | CAP | MONEY
};
if (CANT_HAPPEN(pl->cnum != np->nat_cnum))
pl->nstat |= MONEY;
if (np->nat_stat == STAT_ACTIVE && !influx(np))
pl->nstat |= CAP;
+ if (running_test_suite)
+ pl->nstat |= TESTING;
pl->nstat |= EXEC;
return pl->nstat;
}