pr_id(player, C_INIT, "Empire server ready\n");
- while (player->state != PS_SHUTDOWN) {
+ for (;;) {
io_output(player->iop, 1);
if (io_gets(player->iop, buf, sizeof(buf)) < 0) {
res = io_input(player->iop, 1);
}
player->state = PS_SHUTDOWN;
pr_id(player, C_EXIT, "so long...\n");
- while (io_output(player->iop, 1) > 0) ;
player_delete(player);
empth_exit();
/*NOTREACHED*/
empth_set_name(empth_self(), buf);
logerror("%s logged in as country #%d", praddr(player), player->cnum);
pr_id(player, C_INIT, "%d\n", CLIENTPROTO);
+ player->state = PS_PLAYING;
player_main(player);
logerror("%s logged out, country #%d", praddr(player), player->cnum);
- player->state = PS_SHUTDOWN;
+ if (CANT_HAPPEN(!io_eof(player->iop)))
+ io_set_eof(player->iop);
return RET_OK;
}
static int
quit_cmd(void)
{
- io_shutdown(player->iop, IO_READ);
+ io_set_eof(player->iop);
return RET_OK;
}