/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* login.c: Allow the player to login
- *
+ *
* Known contributors to this file:
* Dave Pare, 1994
* Steve McClure, 2000
- * Markus Armbruster, 2004-2006
+ * Markus Armbruster, 2004-2008
+ * Ron Koenderink, 2005-2009
*/
#include <config.h>
-#include <string.h>
-#include "prototypes.h"
-#include "misc.h"
-#include "proto.h"
-#include "player.h"
#include "com.h"
-#include "empthread.h"
#include "empio.h"
+#include "empthread.h"
+#include "file.h"
#include "match.h"
-#include "nsc.h"
+#include "misc.h"
#include "nat.h"
+#include "nsc.h"
#include "optlist.h"
-#include "file.h"
-#include "subs.h"
-#include "common.h"
-#include "gen.h"
-
-#if !defined(_WIN32)
-#include <netinet/in.h>
-#endif
-#include <errno.h>
+#include "player.h"
+#include "proto.h"
+#include "prototypes.h"
static int client_cmd(void);
static int coun_cmd(void);
char space[128];
int ac;
int cmd;
+ int res;
player->proc = empth_self();
pr_id(player, C_INIT, "Empire server ready\n");
- while (!io_eof(player->iop) && !io_error(player->iop)) {
+ while (player->state != PS_SHUTDOWN) {
io_output(player->iop, IO_WAIT);
if (io_gets(player->iop, buf, sizeof(buf)) < 0) {
- io_input(player->iop, IO_WAIT);
+ res = io_input(player->iop, IO_WAIT);
+ if (res <= 0) {
+ if (res == 0 && !io_eof(player->iop))
+ pr_id(player, C_DATA, "idle connection terminated\n");
+ break;
+ }
continue;
}
- ac = parse(buf, player->argp, NULL, space, NULL);
+ ac = parse(buf, space, player->argp, NULL, NULL, NULL);
cmd = comtch(player->argp[0], login_coms, 0);
if (cmd < 0) {
pr_id(player, C_BADCMD, "Command %s not found\n", player->argp[0]);
default:
break;
}
- if (player->state >= PS_SHUTDOWN)
- break;
}
player->state = PS_SHUTDOWN;
if (!io_eof(player->iop)) {
{
if (!player->argp[1])
return RET_SYN;
- if (player->cnum == 255) {
+ if (player->cnum == NATID_BAD) {
pr_id(player, C_CMDERR, "need country first\n");
return RET_FAIL;
}
{
struct natstr *np;
- if (player->cnum == 255 || !player->authenticated) {
+ if (player->cnum == NATID_BAD || !player->authenticated) {
pr_id(player, C_CMDERR, "need country and password\n");
return 0;
}
natid cnum;
struct natstr *natp;
char **ap;
+ char buf[128];
ap = player->argp;
if (*++ap) {
}
return RET_FAIL;
}
+ snprintf(buf, sizeof(buf), "Play#%d", player->cnum);
+ empth_set_name(empth_self(), buf);
logerror("%s logged in as country #%d", praddr(player), player->cnum);
pr_id(player, C_INIT, "%d\n", CLIENTPROTO);
player_main(player);