/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* login.c: Allow the player to login
- *
+ *
* Known contributors to this file:
* Dave Pare, 1994
* Steve McClure, 2000
- * Markus Armbruster, 2004-2006
+ * Markus Armbruster, 2004-2008
+ * Ron Koenderink, 2005-2009
*/
#include <config.h>
char space[128];
int ac;
int cmd;
+ int res;
player->proc = empth_self();
pr_id(player, C_INIT, "Empire server ready\n");
- while (!io_eof(player->iop) && !io_error(player->iop)
- && player->state != PS_SHUTDOWN) {
+ while (player->state != PS_SHUTDOWN) {
io_output(player->iop, IO_WAIT);
if (io_gets(player->iop, buf, sizeof(buf)) < 0) {
- io_input(player->iop, IO_WAIT);
+ res = io_input(player->iop, IO_WAIT);
+ if (res <= 0) {
+ if (res == 0 && !io_eof(player->iop))
+ pr_id(player, C_DATA, "idle connection terminated\n");
+ break;
+ }
continue;
}
ac = parse(buf, space, player->argp, NULL, NULL, NULL);
{
if (!player->argp[1])
return RET_SYN;
- if (player->cnum == 255) {
+ if (player->cnum == NATID_BAD) {
pr_id(player, C_CMDERR, "need country first\n");
return RET_FAIL;
}
{
struct natstr *np;
- if (player->cnum == 255 || !player->authenticated) {
+ if (player->cnum == NATID_BAD || !player->authenticated) {
pr_id(player, C_CMDERR, "need country and password\n");
return 0;
}
natid cnum;
struct natstr *natp;
char **ap;
+ char buf[128];
ap = player->argp;
if (*++ap) {
}
return RET_FAIL;
}
+ snprintf(buf, sizeof(buf), "Play#%d", player->cnum);
+ empth_set_name(empth_self(), buf);
logerror("%s logged in as country #%d", praddr(player), player->cnum);
pr_id(player, C_INIT, "%d\n", CLIENTPROTO);
player_main(player);