pr_id(player, C_INIT, "Empire server ready\n");
for (;;) {
- io_output(player->iop, (time_t)-1);
+ if (io_outputwaiting(player->iop)) {
+ if (io_output(player->iop, (time_t)-1) <= 0)
+ break;
+ continue;
+ }
if (io_gets(player->iop, buf, sizeof(buf)) < 0) {
res = io_input(player->iop, player->curup + minutes(max_idle));
if (res <= 0) {