void
player_login(void *ud)
{
- s_char buf[128];
- s_char space[512];
- s_char *av[64];
- int ac;
- int cmd;
+ s_char buf[128];
+ s_char space[512];
+ s_char *av[64];
+ int ac;
+ int cmd;
- player->proc = empth_self();
+ player->proc = empth_self();
- pr_id(player, C_INIT, "Empire server ready\n");
+ pr_id(player, C_INIT, "Empire server ready\n");
- while (!io_eof(player->iop) && !io_error(player->iop)) {
- io_output(player->iop, IO_WAIT);
- if (io_gets(player->iop, buf, sizeof(buf)) < 0) {
- io_input(player->iop, IO_WAIT);
- continue;
- }
- ac = parse(buf, av, 0, space, 0);
- cmd = comtch(av[0], login_coms, 0, 0);
- if (cmd < 0) {
- pr_id(player, C_BADCMD, "Command %s not found\n", av[0]);
- continue;
- }
- switch (login_coms[cmd].c_addr(player, ac, av)) {
- case RET_OK:
- break;
- case RET_FAIL:
- break;
- case RET_SYN:
- pr_id(player, C_BADCMD, "Usage %s\n", login_coms[cmd].c_form);
- break;
- default:
- break;
- }
- if (player->state >= PS_SHUTDOWN)
- break;
+ while (!io_eof(player->iop) && !io_error(player->iop)) {
+ io_output(player->iop, IO_WAIT);
+ if (io_gets(player->iop, buf, sizeof(buf)) < 0) {
+ io_input(player->iop, IO_WAIT);
+ continue;
}
- player->state = PS_SHUTDOWN;
- if (!io_eof(player->iop)) {
- (void) pr_player(player, C_EXIT, "so long...\n");
- io_noblocking(player->iop, 0);
- while (io_output(player->iop, IO_WAIT) > 0)
- ;
+ ac = parse(buf, av, 0, space, 0);
+ cmd = comtch(av[0], login_coms, 0, 0);
+ if (cmd < 0) {
+ pr_id(player, C_BADCMD, "Command %s not found\n", av[0]);
+ continue;
}
- player_delete(player);
- empth_exit();
- /*NOTREACHED*/
+ switch (login_coms[cmd].c_addr(player, ac, av)) {
+ case RET_OK:
+ break;
+ case RET_FAIL:
+ break;
+ case RET_SYN:
+ pr_id(player, C_BADCMD, "Usage %s\n", login_coms[cmd].c_form);
+ break;
+ default:
+ break;
+ }
+ if (player->state >= PS_SHUTDOWN)
+ break;
+ }
+ player->state = PS_SHUTDOWN;
+ if (!io_eof(player->iop)) {
+ (void)pr_player(player, C_EXIT, "so long...\n");
+ io_noblocking(player->iop, 0);
+ while (io_output(player->iop, IO_WAIT) > 0) ;
+ }
+ player_delete(player);
+ empth_exit();
+ /*NOTREACHED*/
}
int
client_cmd(struct player *player, int ac, char **av)
{
- int i;
+ int i;
- if (ac < 1 || av[1] == '\0')
- return RET_SYN;
+ if (ac < 1 || av[1] == '\0')
+ return RET_SYN;
- for (i = 1; i < ac; ++i) {
- if (i > 1)
- (void) strncat(player->client, " ", sizeof(player->client)-1);
- (void) strncat(player->client, av[i], sizeof(player->client)-1);
- }
- player->client[sizeof(player->client)-1] = '\0';
- pr_id(player, C_CMDOK, "talking to %s\n", player->client);
- return RET_OK;
+ for (i = 1; i < ac; ++i) {
+ if (i > 1)
+ (void)strncat(player->client, " ", sizeof(player->client) - 1);
+ (void)strncat(player->client, av[i], sizeof(player->client) - 1);
+ }
+ player->client[sizeof(player->client) - 1] = '\0';
+ pr_id(player, C_CMDOK, "talking to %s\n", player->client);
+ return RET_OK;
}
int
user_cmd(struct player *player, int ac, char **av)
{
- if (ac < 1 || av[1] == '\0')
- return RET_SYN;
- (void) strncpy(player->userid, av[1], sizeof(player->userid)-1);
- player->userid[sizeof(player->userid)-1] = '\0';
- pr_id(player, C_CMDOK, "hello %s\n", player->userid);
- return RET_OK;
+ if (ac < 1 || av[1] == '\0')
+ return RET_SYN;
+ (void)strncpy(player->userid, av[1], sizeof(player->userid) - 1);
+ player->userid[sizeof(player->userid) - 1] = '\0';
+ pr_id(player, C_CMDOK, "hello %s\n", player->userid);
+ return RET_OK;
}
int
sanc_cmd(struct player *player, int ac, char **av)
{
- struct nstr_item ni;
- struct natstr nat;
- int first = 1;
+ struct nstr_item ni;
+ struct natstr nat;
+ int first = 1;
- if (!opt_BLITZ) {
- pr_id(player, C_BADCMD, "Command %s not found\n", av[0]);
- return RET_FAIL;
- }
+ if (!opt_BLITZ) {
+ pr_id(player, C_BADCMD, "Command %s not found\n", av[0]);
+ return RET_FAIL;
+ }
- snxtitem_all(&ni, EF_NATION);
- while (nxtitem(&ni, (s_char *)&nat)) {
- if (nat.nat_stat != (STAT_INUSE|STAT_SANCT))
- continue;
- if (first) {
- pr_id(player, C_DATA, "The following countries are still in sanctuary:\n");
- first = 0;
- }
- pr_id(player, C_DATA, "%s\n", nat.nat_cnam);
+ snxtitem_all(&ni, EF_NATION);
+ while (nxtitem(&ni, (s_char *)&nat)) {
+ if (nat.nat_stat != (STAT_INUSE | STAT_SANCT))
+ continue;
+ if (first) {
+ pr_id(player, C_DATA,
+ "The following countries are still in sanctuary:\n");
+ first = 0;
}
- if (first)
- pr_id(player, C_CMDOK, "There are no countries in sanctuary\n");
- else
- pr_id(player, C_CMDOK, "\n");
- return RET_OK;
+ pr_id(player, C_DATA, "%s\n", nat.nat_cnam);
+ }
+ if (first)
+ pr_id(player, C_CMDOK, "There are no countries in sanctuary\n");
+ else
+ pr_id(player, C_CMDOK, "\n");
+ return RET_OK;
}
int
coun_cmd(struct player *player, int ac, char **av)
{
- natid cnum;
+ natid cnum;
- if (ac < 1 || av[1] == '\0')
- return RET_SYN;
- if (natbyname(av[1], &cnum) < 0) {
- pr_id(player, C_CMDERR, "country %s does not exist\n",av[1]);
- return 0;
- }
- player->cnum = cnum;
- player->validated = 0;
- pr_id(player, C_CMDOK, "country name %s\n", av[1]);
+ if (ac < 1 || av[1] == '\0')
+ return RET_SYN;
+ if (natbyname(av[1], &cnum) < 0) {
+ pr_id(player, C_CMDERR, "country %s does not exist\n", av[1]);
return 0;
+ }
+ player->cnum = cnum;
+ player->validated = 0;
+ pr_id(player, C_CMDOK, "country name %s\n", av[1]);
+ return 0;
}
int
pass_cmd(struct player *player, int ac, char **av)
{
- if (ac < 1 || av[1] == '\0')
- return RET_SYN;
- if (player->cnum == 255) {
- pr_id(player, C_CMDERR, "need country first\n");
- return RET_FAIL;
- }
- if (!natpass(player->cnum, av[1])) {
- pr_id(player, C_CMDERR, "password bad, logging entry\n");
- logerror("%s tried country #%d with %s",
- praddr(player), player->cnum, av[1]);
- return RET_FAIL;
- }
- player->validated++;
- pr_id(player, C_CMDOK, "password ok\n");
- logerror("%s using country #%d", praddr(player), player->cnum);
- return RET_OK;
+ if (ac < 1 || av[1] == '\0')
+ return RET_SYN;
+ if (player->cnum == 255) {
+ pr_id(player, C_CMDERR, "need country first\n");
+ return RET_FAIL;
+ }
+ if (!natpass(player->cnum, av[1])) {
+ pr_id(player, C_CMDERR, "password bad, logging entry\n");
+ logerror("%s tried country #%d with %s",
+ praddr(player), player->cnum, av[1]);
+ return RET_FAIL;
+ }
+ player->validated++;
+ pr_id(player, C_CMDOK, "password ok\n");
+ logerror("%s using country #%d", praddr(player), player->cnum);
+ return RET_OK;
}
/*ARGSUSED*/
int
play_cmd(struct player *player, int ac, char **av)
{
- extern char *banfil;
- struct player *other;
- natid cnum;
- struct natstr *natp;
+ extern char *banfil;
+ struct player *other;
+ natid cnum;
+ struct natstr *natp;
- if (ac == 4) {
- (void) strncpy(player->userid, av[1], sizeof(player->userid)-1);
- player->userid[sizeof(player->userid)-1] = '\0';
- player->validated = 0;
- if (natbyname(av[2], &cnum) < 0) {
- pr_id(player, C_CMDERR, "country %s does not exist\n", av[2]);
- return 0;
- }
- if (!natpass(cnum, av[3])) {
- pr_id(player, C_CMDERR, "password bad, logging entry\n");
- logerror("%s tried country #%d with %s",
- praddr(player), cnum, av[3]);
- return RET_FAIL;
- }
- player->cnum = cnum;
- player->validated++;
- }
- if (player->cnum == 255 || !player->validated) {
- pr_id(player, C_CMDERR, "need country and password\n");
- return RET_FAIL;
+ if (ac == 4) {
+ (void)strncpy(player->userid, av[1], sizeof(player->userid) - 1);
+ player->userid[sizeof(player->userid) - 1] = '\0';
+ player->validated = 0;
+ if (natbyname(av[2], &cnum) < 0) {
+ pr_id(player, C_CMDERR, "country %s does not exist\n", av[2]);
+ return 0;
}
- if ((other = player_find_other(player, (natid)player->cnum)) != 0) {
- natp = getnatp(player->cnum);
- if (natp->nat_stat != VIS) {
- pr_id(player, C_EXIT, "country in use by %s\n",
- praddr(other));
- } else {
- pr_id(player, C_EXIT, "country in use\n");
- }
- return RET_FAIL;
+ if (!natpass(cnum, av[3])) {
+ pr_id(player, C_CMDERR, "password bad, logging entry\n");
+ logerror("%s tried country #%d with %s",
+ praddr(player), cnum, av[3]);
+ return RET_FAIL;
}
- if (match_user(banfil, player)) {
- logerror("Attempted login by BANNED host %s",
- praddr(player));
- pr("Your login has been banned from this game\n");
- io_shutdown(player->iop, IO_READ);
- return RET_FAIL;
+ player->cnum = cnum;
+ player->validated++;
+ }
+ if (player->cnum == 255 || !player->validated) {
+ pr_id(player, C_CMDERR, "need country and password\n");
+ return RET_FAIL;
+ }
+ if ((other = player_find_other(player, (natid)player->cnum)) != 0) {
+ natp = getnatp(player->cnum);
+ if (natp->nat_stat != VIS) {
+ pr_id(player, C_EXIT, "country in use by %s\n", praddr(other));
+ } else {
+ pr_id(player, C_EXIT, "country in use\n");
}
- player_main(player);
- player->state = PS_SHUTDOWN;
- return RET_OK;
+ return RET_FAIL;
+ }
+ if (match_user(banfil, player)) {
+ logerror("Attempted login by BANNED host %s", praddr(player));
+ pr("Your login has been banned from this game\n");
+ io_shutdown(player->iop, IO_READ);
+ return RET_FAIL;
+ }
+ player_main(player);
+ player->state = PS_SHUTDOWN;
+ return RET_OK;
}
/*ARGSUSED*/
int
kill_cmd(struct player *player, int ac, char **av)
{
- struct player *other;
+ struct player *other;
- if (player->cnum == 255 || !player->validated) {
- pr_id(player, C_CMDERR, "need country and password\n");
- return RET_FAIL;
- }
- /* XXX find cnum other than us */
- if ((other = player_find_other(player, player->cnum)) == 0) {
- pr_id(player, C_EXIT, "country not in use\n");
- return RET_FAIL;
- }
- io_shutdown(other->iop, IO_READ|IO_WRITE);
- pr_id(player, C_EXIT, "closed socket of offending job\n");
- return RET_OK;
+ if (player->cnum == 255 || !player->validated) {
+ pr_id(player, C_CMDERR, "need country and password\n");
+ return RET_FAIL;
+ }
+ /* XXX find cnum other than us */
+ if ((other = player_find_other(player, player->cnum)) == 0) {
+ pr_id(player, C_EXIT, "country not in use\n");
+ return RET_FAIL;
+ }
+ io_shutdown(other->iop, IO_READ | IO_WRITE);
+ pr_id(player, C_EXIT, "closed socket of offending job\n");
+ return RET_OK;
}
/*ARGSUSED*/
int
list_cmd(struct player *player, int ac, char **av)
{
- struct player *lp;
- int first = 1;
+ struct player *lp;
+ int first = 1;
- if (player->cnum != 0 || !player->validated) {
- pr_id(player, C_CMDERR, "Permission denied\n");
- return 0;
- }
- for (lp = player_next(0); lp != 0; lp = player_next(lp)) {
- if (first) {
- pr_id(player, C_DATA, "user@host\tcountry\tpid\n");
- first = 0;
- }
- pr_id(player, C_DATA, "%s\t%d\n", praddr(lp), lp->cnum);
- }
- if (first == 0)
- pr_id(player, C_DATA, "\n");
+ if (player->cnum != 0 || !player->validated) {
+ pr_id(player, C_CMDERR, "Permission denied\n");
return 0;
+ }
+ for (lp = player_next(0); lp != 0; lp = player_next(lp)) {
+ if (first) {
+ pr_id(player, C_DATA, "user@host\tcountry\tpid\n");
+ first = 0;
+ }
+ pr_id(player, C_DATA, "%s\t%d\n", praddr(lp), lp->cnum);
+ }
+ if (first == 0)
+ pr_id(player, C_DATA, "\n");
+ return 0;
}
/*ARGSUSED*/
int
quit_cmd(struct player *player, int ac, char **av)
{
- pr_id(player, C_EXIT, "so long\n");
- io_shutdown(player->iop, IO_READ);
- return RET_OK;
+ pr_id(player, C_EXIT, "so long\n");
+ io_shutdown(player->iop, IO_READ);
+ return RET_OK;
}
struct cmndstr login_coms[] = {
- { "list", 0, list_cmd, 0, 0 },
- { "client clientname [version info]", 0, client_cmd, 0, 0 },
- { "user username", 0, user_cmd, 0, 0 },
- { "sanc", 0, sanc_cmd, 0, 0 },
- { "coun countryname", 0, coun_cmd, 0, 0 },
- { "pass password", 0, pass_cmd, 0, 0 },
- { "play [user country pass]", 0, play_cmd, 0, 0 },
- { "quit ", 0, quit_cmd, 0, 0 },
- { "kill {self}", 0, kill_cmd, 0, 0 },
- { 0, 0, 0, 0, 0 }
+ {"list", 0, list_cmd, 0, 0},
+ {"client clientname [version info]", 0, client_cmd, 0, 0},
+ {"user username", 0, user_cmd, 0, 0},
+ {"sanc", 0, sanc_cmd, 0, 0},
+ {"coun countryname", 0, coun_cmd, 0, 0},
+ {"pass password", 0, pass_cmd, 0, 0},
+ {"play [user country pass]", 0, play_cmd, 0, 0},
+ {"quit ", 0, quit_cmd, 0, 0},
+ {"kill {self}", 0, kill_cmd, 0, 0},
+ {0, 0, 0, 0, 0}
};