void
player_login(void *ud)
{
+ time_t deadline;
char buf[128];
char space[128];
int ac;
pr_id(player, C_INIT, "Empire server ready\n");
for (;;) {
+ deadline = player->curup + minutes(max_idle);
if (io_outputwaiting(player->iop)) {
- if (io_output(player->iop, (time_t)-1) <= 0)
+ if (io_output(player->iop, deadline) <= 0)
break;
continue;
}
if (io_gets(player->iop, buf, sizeof(buf)) < 0) {
- res = io_input(player->iop, player->curup + minutes(max_idle));
+ res = io_input(player->iop, deadline);
if (res <= 0) {
if (res == 0 && !io_eof(player->iop))
pr_id(player, C_DATA, "idle connection terminated\n");