]> git.pond.sub.org Git - empserver/blobdiff - src/lib/player/login.c
Update copyright notice
[empserver] / src / lib / player / login.c
index b5954d58b4789d9408f982b8e5876d017a430fa8..dbf1b96e33e0db87527cef3ab46098b63090b9f1 100644 (file)
@@ -1,6 +1,6 @@
 /*
  *  Empire - A multi-player, client/server Internet based war game.
- *  Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ *  Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
  *                Ken Stevens, Steve McClure, Markus Armbruster
  *
  *  Empire is free software: you can redistribute it and/or modify
@@ -29,7 +29,7 @@
  *  Known contributors to this file:
  *     Dave Pare, 1994
  *     Steve McClure, 2000
- *     Markus Armbruster, 2004-2009
+ *     Markus Armbruster, 2004-2012
  *     Ron Koenderink, 2005-2009
  */
 
@@ -39,6 +39,7 @@
 #include "empio.h"
 #include "empthread.h"
 #include "file.h"
+#include "journal.h"
 #include "match.h"
 #include "misc.h"
 #include "nat.h"
@@ -47,6 +48,7 @@
 #include "player.h"
 #include "proto.h"
 #include "prototypes.h"
+#include "server.h"
 
 static int client_cmd(void);
 static int coun_cmd(void);
@@ -75,27 +77,29 @@ static struct cmndstr login_coms[] = {
 void
 player_login(void *ud)
 {
+    time_t deadline;
     char buf[128];
     char space[128];
-    int ac;
-    int cmd;
-    int res;
+    int res, ac, cmd, prev_state;
 
     player->proc = empth_self();
 
     pr_id(player, C_INIT, "Empire server ready\n");
 
-    while (player->state != PS_SHUTDOWN) {
-       io_output(player->iop, 1);
+    for (;;) {
+       deadline = player_io_deadline(player, 0);
+       if (io_outputwaiting(player->iop)) {
+           if (io_output(player->iop, deadline) <= 0)
+               break;
+           continue;
+       }
        if (io_gets(player->iop, buf, sizeof(buf)) < 0) {
-           res = io_input(player->iop, 1);
-           if (res <= 0) {
-               if (res == 0 && !io_eof(player->iop))
-                   pr_id(player, C_DATA, "idle connection terminated\n");
+           res = io_input(player->iop, deadline);
+           if (res <= 0)
                break;
-           }
            continue;
        }
+       journal_input(buf);
        ac = parse(buf, space, player->argp, NULL, NULL, NULL);
        if (ac <= 0) {
            pr_id(player, C_BADCMD, "Can't parse command\n");
@@ -118,11 +122,11 @@ player_login(void *ud)
            break;
        }
     }
+    prev_state = player->state;
     player->state = PS_SHUTDOWN;
-    if (!io_eof(player->iop)) {
-       pr_id(player, C_EXIT, "so long...\n");
-       while (io_output(player->iop, 1) > 0) ;
-    }
+    if (prev_state == PS_PLAYING)
+       empth_rwlock_unlock(shutdown_lock);
+    pr_id(player, C_EXIT, "so long...\n");
     player_delete(player);
     empth_exit();
     /*NOTREACHED*/
@@ -352,12 +356,17 @@ play_cmd(void)
        return RET_FAIL;
     }
     snprintf(buf, sizeof(buf), "Play#%d", player->cnum);
-    empth_set_name(empth_self(), buf);
     logerror("%s logged in as country #%d", praddr(player), player->cnum);
+    journal_login();
+    empth_set_name(empth_self(), buf);
     pr_id(player, C_INIT, "%d\n", CLIENTPROTO);
+    empth_rwlock_rdlock(shutdown_lock);
+    player->state = PS_PLAYING;
     player_main(player);
+    journal_logout();
     logerror("%s logged out, country #%d", praddr(player), player->cnum);
-    player->state = PS_SHUTDOWN;
+    if (!io_eof(player->iop) && !io_error(player->iop))
+       io_set_eof(player->iop);
     return RET_OK;
 }
 
@@ -374,15 +383,18 @@ kill_cmd(void)
        return RET_FAIL;
     }
     logerror("%s killed country #%d", praddr(player), player->cnum);
-    io_shutdown(other->iop, IO_READ | IO_WRITE);
-    pr_id(player, C_EXIT, "closed socket of offending job\n");
+    pr_flash(other, "Disconnected by %s\n", praddr(player));
+    io_set_eof(other->iop);
+    other->aborted = 1;
+    other->may_sleep = PLAYER_SLEEP_NEVER;
+    empth_wakeup(other->proc);
+    pr_id(player, C_EXIT, "terminated %s's connection\n", praddr(other));
     return RET_OK;
 }
 
 static int
 quit_cmd(void)
 {
-    pr_id(player, C_EXIT, "so long\n");
-    io_shutdown(player->iop, IO_READ);
+    io_set_eof(player->iop);
     return RET_OK;
 }