/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* nat.c: Get nation stuff
- *
+ *
* Known contributors to this file:
* Dave Pare, 1994
*/
#include <config.h>
-#include "prototypes.h"
-#include "misc.h"
-#include "nat.h"
#include "file.h"
-#include "player.h"
-#include <fcntl.h>
+#include "nat.h"
+#include "prototypes.h"
int
-natbyname(s_char *name, natid *result)
+natbyname(char *name, natid *result)
{
struct natstr *np;
int i;
return 0;
}
}
- *result = 255;
+ *result = NATID_BAD;
return -1;
}
int
-natpass(int cn, s_char *pass)
+natpass(int cn, char *pass)
{
struct natstr *np;