/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* player.c: Main command loop for a player
- *
+ *
* Known contributors to this file:
* Steve McClure, 2000
+ * Markus Armbruster, 2004-2012
+ * Ron Koenderink, 2004-2009
*/
#include <config.h>
-#include "prototypes.h"
-#include <string.h>
-#include "misc.h"
-#include "player.h"
-#include "proto.h"
#include "com.h"
-#include "nat.h"
-#include "sect.h"
-#include "file.h"
-#include "proto.h"
#include "empio.h"
#include "empthread.h"
-#include "tel.h"
-#include "gen.h"
-#include "subs.h"
-#include "common.h"
+#include "file.h"
+#include "journal.h"
+#include "misc.h"
+#include "nat.h"
#include "optlist.h"
+#include "player.h"
+#include "proto.h"
+#include "prototypes.h"
+#include "tel.h"
-#if !defined(_WIN32)
-#include <unistd.h>
-#include <sys/time.h>
-#endif
-#include <stdio.h>
-#include <errno.h>
-#include <fcntl.h>
+static int command(void);
static int status(void);
struct player *player;
player_main(struct player *p)
{
struct natstr *natp;
- int secs;
char buf[128];
- p->state = PS_PLAYING;
player = p;
- time(&player->lasttime);
time(&player->curup);
+ update_timeused_login(player->curup);
show_motd();
if (init_nats() < 0) {
pr("Server confused, try again later\n");
return;
}
natp = getnatp(player->cnum);
- if (!gamehours(player->curup)) {
- pr("Empire hours restriction in force\n");
- if (natp->nat_stat != STAT_GOD)
- return;
- }
- daychange(player->curup);
- if ((player->minleft = getminleft(player->curup, m_m_p_d)) <= 0) {
- pr("Time exceeded today\n");
+ if (!may_play_now(natp, player->curup))
return;
- }
if (natp->nat_stat != STAT_VIS
&& natp->nat_last_login
&& (strcmp(natp->nat_hostaddr, player->hostaddr)
strcpy(natp->nat_userid, player->userid);
strcpy(natp->nat_hostname, player->hostname);
strcpy(natp->nat_hostaddr, player->hostaddr);
-
- time(&natp->nat_last_login);
+ natp->nat_last_login = player->curup;
putnat(natp);
+ journal_login();
if (natp->nat_flags & NF_INFORM && natp->nat_tgms > 0) {
if (natp->nat_tgms == 1)
pr("You have a new telegram waiting ...\n");
natp->nat_tgms = 0;
}
- while (status()) {
- if (command() == 0 && !player->aborted)
- break;
+ while (status() && command()) {
+ if (player->got_ctld)
+ io_set_eof(player->iop);
player->aborted = 0;
empth_yield();
}
/* #*# I put the following line in to prevent server crash -KHS */
natp = getnatp(player->cnum);
- /*
- * randomly round up to the nearest minute,
- * charging at least 15 seconds.
- */
time(&natp->nat_last_logout);
- secs = MAX(natp->nat_last_logout - player->lasttime, 15);
- natp->nat_minused += secs / 60;
- secs = secs % 60;
- if (chance(secs / 60.0))
- natp->nat_minused += 1;
putnat(natp);
+ update_timeused(natp->nat_last_logout);
+ enforce_minimum_session_time();
pr("Bye-bye\n");
+ journal_logout();
}
-int
+static int
command(void)
{
- unsigned i;
+ struct natstr *natp = getnatp(player->cnum);
char *redir; /* UTF-8 */
- char scanspace[1024];
+ time_t now;
+ prprompt(natp->nat_timeused / 60, natp->nat_btu);
if (getcommand(player->combuf) < 0)
+ return player->aborted;
+
+ now = time(NULL);
+ update_timeused(now);
+ if (!player->god && !may_play_now(natp, now))
return 0;
- if (parse(player->combuf, player->argp, &player->condarg,
- scanspace, &redir) < 0) {
+
+ if (parse(player->combuf, player->argbuf, player->argp,
+ player->comtail, &player->condarg, &redir) < 0) {
pr("See \"info Syntax\"?\n");
} else {
- if (player->condarg != NULL)
- for (i = 0; i < strlen(player->condarg); i++)
- player->condarg[i] = tolower(player->condarg[i]);
if (dispatch(player->combuf, redir) < 0)
pr("Try \"list of commands\" or \"info\"\n");
}
status(void)
{
struct natstr *natp;
- int minute;
- struct sctstr sect;
+ int old_nstat;
char buf[128];
- if (player->state == PS_SHUTDOWN)
- return 0;
natp = getnatp(player->cnum);
- if (io_error(player->iop) || io_eof(player->iop)) {
- putnat(natp);
- return 0;
- }
- player->visitor = natp->nat_stat < STAT_SANCT;
+ if (player->dolcost > 100.0)
+ pr("That just cost you $%.2f\n", player->dolcost);
+ else if (player->dolcost < -100.0)
+ pr("You just made $%.2f\n", -player->dolcost);
if (player->dolcost != 0.0) {
- if (player->dolcost > 100.0)
- pr("That just cost you $%.2f\n", player->dolcost);
- else if (player->dolcost < -100.0)
- pr("You just made $%.2f\n", -player->dolcost);
- if (natp->nat_money < player->dolcost && !player->broke) {
- player->broke = 1;
- player->nstat &= ~MONEY;
- pr("You are now broke; industries are on strike.\n");
- } else if (player->broke && natp->nat_money - player->dolcost > 0) {
- player->broke = 0;
- player->nstat |= MONEY;
- pr("You are no longer broke!\n");
- }
+ /*
+ * Hackish work around for a race condition in the nightly
+ * build's regression tests: sometimes the update starts right
+ * after the force command yields, sometimes a bit later. If
+ * it is late, we use one random number here, for the bye,
+ * and throwing off the random sequence.
+ */
natp->nat_money -= roundavg(player->dolcost);
player->dolcost = 0.0;
- } else {
- if (natp->nat_money < 0.0 && !player->broke) {
- player->broke = 1;
- player->nstat &= ~MONEY;
- pr("You are now broke; industries are on strike.\n");
- }
- if (player->broke && natp->nat_money > 0) {
- player->broke = 0;
- player->nstat |= MONEY;
- pr("You are no longer broke!\n");
- }
}
- getsect(natp->nat_xcap, natp->nat_ycap, §);
- if (influx(natp))
- player->nstat &= ~CAP;
- else
- player->nstat |= CAP;
- player->ncomstat = player->nstat;
- if (player->god)
- player->ncomstat |= CAP | MONEY;
+
+ old_nstat = player->nstat;
+ player_set_nstat(player, natp);
+ if ((old_nstat & MONEY) && !(player->nstat & MONEY))
+ pr("You are now broke; industries are on strike.\n");
+ if (!(old_nstat & MONEY) && (player->nstat & MONEY))
+ pr("You are no longer broke!\n");
+
time(&player->curup);
- minute = (player->curup - player->lasttime) / 60;
- if (minute > 0) {
- player->minleft -= minute;
- if (player->minleft <= 0) {
- /*
- * countdown timer "player->minleft" has expired.
- * either day change, or hours restriction
- */
- daychange(player->curup);
- if (!gamehours(player->curup)) {
- pr("Empire hours restriction in force\n");
- if (natp->nat_stat != STAT_GOD) {
- putnat(natp);
- return 0;
- }
- }
- player->minleft = getminleft(player->curup, m_m_p_d);
- }
- player->lasttime += minute * 60;
- natp->nat_minused += minute;
- }
- if (natp->nat_stat == STAT_ACTIVE && natp->nat_minused > m_m_p_d) {
- pr("Max minutes per day limit exceeded.\n");
- player->ncomstat = VIS;
- }
+ update_timeused(player->curup);
+ if (io_error(player->iop) || io_eof(player->iop)
+ || !may_play_now(natp, player->curup))
+ return 0;
+
if (player->btused) {
natp->nat_btu -= player->btused;
player->btused = 0;
numstr(buf, natp->nat_ann));
natp->nat_ann = 0;
}
- if (!player->visitor && !player->god && (player->nstat & CAP) == 0)
- pr("You lost your capital... better designate one\n");
+ if (natp->nat_stat == STAT_ACTIVE && (player->nstat & CAP) == 0)
+ pr("You lost your capital... better designate one (see info capital)\n");
putnat(natp);
- if (gamedown() && !player->god) {
- pr("gamedown\n");
- return 0;
- }
return 1;
}
/*
- * actually a command; redirection and piping ignored.
+ * Make all objects stale if ARG is one of the player's command arguments.
+ * See ef_make_stale() for what "making stale" means.
+ * Useful for functions that prompt for missing arguments.
+ * These can yield the processor, so we'd like to call ef_make_stale()
+ * there. Except that leads to false positives when the caller passes
+ * an argument that is never null, and relies on the fact that the
+ * function doesn't yield then. We can't know that in general. But
+ * we do know in the common special case of command arguments.
+ */
+void
+make_stale_if_command_arg(char *arg)
+{
+ if (player->argbuf <= arg
+ && arg <= player->argbuf + sizeof(player->argbuf))
+ ef_make_stale();
+}
+
+/*
* XXX This whole mess should be redone; execute block should
* start with "exec start", and should end with "exec end".
* We'll wait until 1.2 I guess.
int
execute(void)
{
- char buf[1024];
+ char buf[1024]; /* UTF-8 */
int failed;
- char *p;
+ char *p; /* UTF-8 */
char *redir; /* UTF-8 */
- char scanspace[1024];
failed = 0;
- redir = NULL;
-
- p = getstarg(player->argp[1], "File? ", buf);
+ p = player->comtail[1];
+ if (!p)
+ p = ugetstring("File? ", buf);
if (p == NULL || *p == '\0')
return RET_SYN;
+ prexec(p);
- /* FIXME should use raw argument here, to support UTF-8 file names */
- prexec(player->argp[1]);
-
- while (!failed && status()) {
- if (recvclient(buf, sizeof(buf)) < 0)
+ while (!failed && status() && !player->got_ctld) {
+ player->nstat &= ~EXEC;
+ if (getcommand(player->combuf) < 0)
break;
- if (parse(buf, player->argp, &player->condarg,
- scanspace, &redir) < 0) {
+ if (parse(player->combuf, player->argbuf, player->argp,
+ player->comtail, &player->condarg, &redir) < 0) {
failed = 1;
continue;
}
- if (redir == NULL)
- pr("\nExecute : %s\n", buf);
- if (dispatch(buf, redir) < 0)
+ pr("\nExecute : ");
+ uprnf(player->combuf);
+ pr("\n");
+ if (redir) {
+ pr("Execute : redirection not supported\n");
+ failed = 1;
+ } else if (dispatch(player->combuf, NULL) < 0)
failed = 1;
+ empth_yield();
}
if (failed) {
while (recvclient(buf, sizeof(buf)) >= 0) ;
}
- if (redir == NULL)
- pr("Execute : %s\n", failed ? "aborted" : "terminated");
+
+ pr("Execute : %s\n", failed ? "aborted" : "terminated");
+ player->got_ctld = 0;
return RET_OK;
}
int
show_motd(void)
{
- FILE *motd_fp;
- struct telstr tgm;
- char buf[MAXTELSIZE + 1]; /* UTF-8 */
-
- if ((motd_fp = fopen(motdfil, "rb")) == NULL) {
- if (errno == ENOENT)
- return RET_OK;
- else {
- pr ("Could not open motd.\n");
- logerror("Could not open motd (%s).\n", motdfil);
- return RET_SYS;
- }
- }
- if (fread(&tgm, sizeof(tgm), 1, motd_fp) != 1) {
- logerror("bad header on login message (motdfil)");
- fclose(motd_fp);
- return RET_FAIL;
- }
- if (tgm.tel_length >= (long)sizeof(buf)) {
- logerror("text length (%ld) is too long for login message (motdfil)", tgm.tel_length);
- fclose(motd_fp);
- return RET_FAIL;
- }
- if (fread(buf, tgm.tel_length, 1, motd_fp) != 1) {
- logerror("bad length %ld on login message", tgm.tel_length);
- fclose(motd_fp);
- return RET_FAIL;
- }
- buf[tgm.tel_length] = 0;
- uprnf(buf);
- fclose(motd_fp);
+ show_first_tel(motdfil);
return RET_OK;
}
int
quit(void)
{
- player->state = PS_SHUTDOWN;
+ io_set_eof(player->iop);
return RET_OK;
}