struct natstr *natp;
char buf[128];
- p->state = PS_PLAYING;
player = p;
time(&player->curup);
update_timeused_login(player->curup);
time(&player->curup);
update_timeused(player->curup);
if (io_error(player->iop) || io_eof(player->iop)
- || player->state == PS_SHUTDOWN
|| !may_play_now(natp, player->curup))
return 0;
int
quit(void)
{
- player->state = PS_SHUTDOWN;
+ io_set_eof(player->iop);
return RET_OK;
}