/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
*
* Known contributors to this file:
* Steve McClure, 2000
- * Markus Armbruster, 2004-2014
+ * Markus Armbruster, 2004-2017
* Ron Koenderink, 2004-2009
*/
#include "chance.h"
#include "empio.h"
#include "empthread.h"
-#include "file.h"
#include "misc.h"
#include "nat.h"
#include "optlist.h"
#include "player.h"
#include "prototypes.h"
-
+#include "version.h"
static int command(void);
static int status(void);
pr("\n"
"*** Server configured for testing ***\n"
"*** If you see this in a game, it is misconfigured! ***\n");
+ else if (strstr(version, "UNKNOWN-"))
+ pr("\n"
+ "*** Server version is unknown ***\n"
+ "*** If you see this in a game, it was built incorrectly! ***\n");
+
if (init_nats() < 0) {
pr("Server confused, try again later\n");
return;
}
/*
- * Make all objects stale if ARG is one of the player's command arguments.
+ * Make all objects stale if @arg is one of the player's command arguments.
* See ef_make_stale() for what "making stale" means.
* Useful for functions that prompt for missing arguments.
* These can yield the processor, so we'd like to call ef_make_stale()