/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
*
* Known contributors to this file:
* Steve McClure, 2000
- * Markus Armbruster, 2004-2008
- * Ron Koenderink, 2004-2007
+ * Markus Armbruster, 2004-2011
+ * Ron Koenderink, 2004-2009
*/
#include <config.h>
return;
}
natp = getnatp(player->cnum);
- if (!may_play_now(natp, player->curup, 0))
+ if (!may_play_now(natp, player->curup))
return;
if (natp->nat_stat != STAT_VIS
&& natp->nat_last_login
static int
command(void)
{
+ struct natstr *natp = getnatp(player->cnum);
char *redir; /* UTF-8 */
char scanspace[1024];
time_t now;
+ prprompt(natp->nat_timeused / 60, natp->nat_btu);
if (getcommand(player->combuf) < 0)
- return 0;
+ return player->aborted;
now = time(NULL);
update_timeused(now);
- if (!may_play_now(getnatp(player->cnum), now, 1))
+ if (!player->god && !may_play_now(natp, now))
return 0;
if (parse(player->combuf, scanspace, player->argp, player->comtail,
time(&player->curup);
update_timeused(player->curup);
- if (!may_play_now(natp, player->curup, 0))
+ if (!may_play_now(natp, player->curup))
return 0;
if (player->btused) {
natp->nat_btu -= player->btused;
return 1;
}
+/* Is ARG one of the player's last command's arguments? */
+static int
+is_command_arg(char *arg)
+{
+ int i;
+
+ for (i = 1; i < 128 && player->argp[i]; i++) {
+ if (arg == player->argp[i])
+ return 1;
+ }
+ return 0;
+}
+
+/*
+ * Make all objects stale if ARG is one of the player's command arguments.
+ * See ef_make_stale() for what "making stale" means.
+ * Useful for functions that prompt for missing arguments.
+ * These can yield the processor, so we'd like to call ef_make_stale()
+ * there. Except that leads to false positives when the caller passes
+ * an argument that is never null, and relies on the fact that the
+ * function doesn't yield then. We can't know that in general. But
+ * we do know in the common special case of command arguments.
+ */
+void
+make_stale_if_command_arg(char *arg)
+{
+ if (is_command_arg(arg))
+ ef_make_stale();
+}
+
/*
* XXX This whole mess should be redone; execute block should
* start with "exec start", and should end with "exec end".
while (!failed && status()) {
player->nstat &= ~EXEC;
- if (recvclient(buf, sizeof(buf)) < 0)
+ if (getcommand(buf) < 0)
break;
if (parse(buf, scanspace, player->argp, player->comtail,
&player->condarg, &redir) < 0) {
failed = 1;
continue;
}
- pr("\nExecute : %s\n", buf);
+ pr("\nExecute : ");
+ uprnf(buf);
+ pr("\n");
if (redir) {
pr("Execute : redirection not supported\n");
failed = 1;