/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* actofgod.c: Deity meddling subroutines
*
* Known contributors to this file:
- * Markus Armbruster, 2013-2015
+ * Markus Armbruster, 2013-2016
*/
#include <config.h>
divine_load_unload(unit, type, uid, "loaded onto");
if (get_empobj(type, uid, &carrier)
&& (unit->x != carrier.gen.x || unit->y != carrier.gen.y)) {
- pr("%s teleported from %s to %s!",
+ pr("%s teleported from %s to %s!\n",
unit_nameof(unit), xyas(unit->x, unit->y, player->cnum),
xyas(carrier.gen.x, carrier.gen.y, player->cnum));
unit_teleport(unit, carrier.gen.x, carrier.gen.y);