/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* actofgod.c: Deity meddling subroutines
*
* Known contributors to this file:
- * Markus Armbruster, 2013
+ * Markus Armbruster, 2013-2016
*/
#include <config.h>
#include <stdarg.h>
#include "actofgod.h"
-#include "file.h"
#include "news.h"
#include "optlist.h"
#include "player.h"
#include "prototypes.h"
#include "sect.h"
+#include "unit.h"
static void
nreport_divine_aid(natid whom, int goodness)
}
/*
- * Report deity meddling with sector SP.
+ * Report deity meddling with sector @sp.
* Print a message (always), send a bulletin to the sector owner and
* report news (sometimes).
- * NAME names what is being changed in the sector.
- * If CHANGE is zero, the meddling is a no-op (bulletin suppressed).
- * If a bulletin is sent, report N_AIDS news for positive GOODNESS,
- * N_HURTS news for negative GOODNESS
- * The bulletin's text is like "NAME of sector X,Y changed <how> by an
+ * @name names what is being changed in the sector.
+ * If @change is zero, the meddling is a no-op (bulletin suppressed).
+ * If @change is negative, it's secret (bulletin suppressed).
+ * If a bulletin is sent, report N_AIDS news for positive @goodness,
+ * N_HURTS news for negative @goodness
+ * The bulletin's text is like "@name of sector X,Y changed <how> by an
* act of <deity>, where <deity> is the deity's name, and <how> comes
- * from formatting printf-style FMT with optional arguments.
+ * from formatting printf-style @fmt with optional arguments.
*/
void
divine_sct_change(struct sctstr *sp, char *name,
vsnprintf(buf, sizeof(buf), fmt, ap);
va_end(ap);
+ if (!change) {
+ pr("%s of %s unchanged\n",
+ name, xyas(sp->sct_x, sp->sct_y, player->cnum));
+ return;
+ }
+
pr("%s of %s changed %s\n",
name, xyas(sp->sct_x, sp->sct_y, player->cnum), buf);
- if (change && sp->sct_own && sp->sct_own != player->cnum) {
+ if (change > 0 && sp->sct_own && sp->sct_own != player->cnum) {
wu(0, sp->sct_own, "%s of %s changed %s by an act of %s\n",
name, xyas(sp->sct_x, sp->sct_y, sp->sct_own),
buf, cname(player->cnum));
nreport_divine_aid(sp->sct_own, goodness);
}
}
+
+/*
+ * Report deity meddling with @np.
+ * Just like divine_sct_change(), only for nations.
+ */
+void
+divine_nat_change(struct natstr *np, char *name,
+ int change, int goodness, char *fmt, ...)
+{
+ va_list ap;
+ char buf[4096];
+
+ va_start(ap, fmt);
+ vsnprintf(buf, sizeof(buf), fmt, ap);
+ va_end(ap);
+
+ if (!change) {
+ pr("%s of %s unchanged\n", name, prnat(np));
+ return;
+ }
+
+ pr("%s of %s changed %s\n", name, prnat(np), buf);
+ if (change > 0 && np->nat_cnum != player->cnum) {
+ wu(0, np->nat_cnum, "%s changed %s by an act of %s!\n",
+ name, buf, cname(player->cnum));
+ nreport_divine_aid(np->nat_cnum, goodness);
+ }
+}
+
+/*
+ * Report deity meddling with @unit.
+ * Just like divine_sct_change(), only for ships, planes, land units,
+ * nukes.
+ */
+void
+divine_unit_change(struct empobj *unit, char *name,
+ int change, int goodness, char *fmt, ...)
+{
+ va_list ap;
+ char buf[4096];
+
+ va_start(ap, fmt);
+ vsnprintf(buf, sizeof(buf), fmt, ap);
+ va_end(ap);
+
+ if (!change) {
+ pr("%s of %s unchanged\n", name, unit_nameof(unit));
+ return;
+ }
+
+ pr("%s of %s changed %s\n", name, unit_nameof(unit), buf);
+ if (change > 0 && unit->own && unit->own != player->cnum) {
+ wu(0, unit->own, "%s of %s changed %s by an act of %s\n",
+ name, unit_nameof(unit), buf, cname(player->cnum));
+ nreport_divine_aid(unit->own, goodness);
+ }
+}
+
+static void
+divine_load_unload(struct empobj *unit, int type, int uid, char *act)
+{
+ if (uid < 0)
+ return;
+
+ pr("%s %s %s #%d\n",
+ unit_nameof(unit), act, ef_nameof(type), uid);
+ if (unit->own && unit->own != player->cnum)
+ wu(0, unit->own,
+ "%s %s %s #%d by an act of %s!\n",
+ unit_nameof(unit), act, ef_nameof(type), uid,
+ cname(player->cnum));
+ /* carrier owner could differ; can't be bothered to report to him */
+}
+
+void
+divine_load(struct empobj *unit, int type, int uid)
+{
+ union empobj_storage carrier;
+
+ divine_load_unload(unit, type, uid, "loaded onto");
+ if (get_empobj(type, uid, &carrier)
+ && (unit->x != carrier.gen.x || unit->y != carrier.gen.y)) {
+ pr("%s teleported from %s to %s!\n",
+ unit_nameof(unit), xyas(unit->x, unit->y, player->cnum),
+ xyas(carrier.gen.x, carrier.gen.y, player->cnum));
+ unit_teleport(unit, carrier.gen.x, carrier.gen.y);
+ }
+}
+
+void
+divine_unload(struct empobj *unit, int type, int uid)
+{
+ divine_load_unload(unit, type, uid, "unloaded from");
+}
+
+void
+divine_flag_change(struct empobj *unit, char *name,
+ int old, int new, struct symbol sym[])
+{
+ char set[1024], clr[1024];
+
+ if (new == old) {
+ pr("%s of %s unchanged\n", name, unit_nameof(unit));
+ return;
+ }
+
+ symbol_set_fmt(set, sizeof(set), new & ~old, sym, ", ", 1);
+ symbol_set_fmt(clr, sizeof(clr), old & ~new, sym, ", ", 1);
+ pr("%s of %s changed: %s%s%s%s%s\n",
+ name, unit_nameof(unit),
+ set, set[0] ? " set" : "",
+ set[0] && clr[0] ? ", and " : "",
+ clr, clr[0] ? " cleared" : "");
+
+ if (symbol_set_fmt(set, sizeof(set), new & ~old, sym, ", ", 0)
+ + symbol_set_fmt(clr, sizeof(clr), old & ~new, sym, ", ", 0))
+ wu(0, unit->own, "%s of %s changed by an act of %s: %s%s%s%s%s\n",
+ name, unit_nameof(unit), cname(player->cnum),
+ set, set[0] ? " set" : "",
+ set[0] && clr[0] ? " and " : "",
+ clr, clr[0] ? " cleared" : "");
+}
+
+/*
+ * Report deity giving/taking commodities to/from @whom.
+ * Give @amt of @ip in @place.
+ */
+void
+report_divine_gift(natid whom, struct ichrstr *ip, int amt, char *place)
+{
+ if (whom && whom != player->cnum && amt) {
+ if (amt > 0) {
+ if (opt_GODNEWS && getnatp(whom)->nat_stat != STAT_GOD)
+ nreport(player->cnum, N_GIFT, whom, 1);
+ wu(0, whom, "%s gave you %d %s in %s\n",
+ cname(player->cnum), amt, ip->i_name, place);
+ } else {
+ if (opt_GODNEWS && getnatp(whom)->nat_stat != STAT_GOD)
+ nreport(whom, N_TAKE, player->cnum, 1);
+ wu(0, whom, "%s stole %d %s from %s\n",
+ cname(player->cnum), -amt, ip->i_name, place);
+ }
+ }
+}