/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2018, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
#include <config.h>
#include "chance.h"
-#include "file.h"
#include "land.h"
#include "map.h"
#include "misc.h"
static void ac_landflak(struct emp_qelem *, coord, coord);
static void ac_shipflak(struct emp_qelem *, coord, coord);
static void ac_fireflak(struct emp_qelem *, natid, int);
-static void getilists(struct emp_qelem *, unsigned char *, natid);
+static void getilists(struct emp_qelem *, enum relations[], natid);
static int do_evade(struct emp_qelem *, struct emp_qelem *);
void
int dir;
unsigned char gotships[MAXNOC];
unsigned char gotlands[MAXNOC];
- unsigned char rel[MAXNOC];
+ enum relations rel[MAXNOC];
int overfly[MAXNOC];
int flags;
struct emp_qelem ilist[MAXNOC];
ngun += flak;
total += techfact(land.lnd_tech, flak * 2.0);
- mpr(land.lnd_own, "firing flak guns from unit %s (aa rating %d)\n",
+ mpr(land.lnd_own, "firing flak guns from unit %s (AA rating %d)\n",
prland(&land), aaf);
from = land.lnd_own;
}
* Get planes available for interception duties.
*/
static void
-getilists(struct emp_qelem *list, unsigned char *rel, natid intruder)
+getilists(struct emp_qelem *list, enum relations rel[], natid intruder)
{
natid cn;
struct plchrstr *pcp;