/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2018, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Dave Pare, 1986
* Thomas Ruschak, 1992
* Steve McClure, 1996
- * Markus Armbruster, 2006-2014
+ * Markus Armbruster, 2006-2020
*/
#include <config.h>
0.35f, 0.40f, 0.45f, 0.50f, 0.50f, 0.55f, 0.60f, 0.65f,
/* +5 +6 +7 +8 >+8 */
0.70f,0.75f, 0.80f, 0.85f, 1.1305f };
- enum { FLAK_MAX = sizeof(flaktable)/sizeof(flaktable[0]) - 1 };
+ enum { FLAK_MAX = ARRAY_SIZE(flaktable) - 1 };
flak = guns - def;
if ((pl_flags & P_T) == 0)