/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Dave Pare, 1986
* Thomas Ruschak, 1992
* Steve McClure, 1996
- * Markus Armbruster, 2006-2011
+ * Markus Armbruster, 2006-2012
*/
#include <config.h>
#include "nsc.h"
#include "optlist.h"
#include "path.h"
+#include "plague.h"
#include "plane.h"
#include "player.h"
#include "prototypes.h"
/* got one! */
ip = malloc(sizeof(*ip));
ip->load = 0;
+ ip->pstage = PLG_HEALTHY;
ip->pcp = &plchr[(int)plane.pln_type];
ip->plane = plane;
emp_insque(&ip->queue, &list[plane.pln_own]);