/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include <config.h>
-#include <string.h>
-
-#include "misc.h"
-#include "player.h"
-#include "news.h"
+#include "file.h"
#include "land.h"
-#include "sect.h"
-#include "plane.h"
-#include "ship.h"
+#include "map.h"
+#include "misc.h"
#include "nat.h"
-#include "file.h"
-#include "xy.h"
+#include "news.h"
#include "nsc.h"
+#include "optlist.h"
#include "path.h"
+#include "plane.h"
+#include "player.h"
#include "prototypes.h"
-#include "optlist.h"
+#include "sect.h"
#include "server.h"
+#include "ship.h"
+#include "xy.h"
#define FLAK_GUN_MAX 14
static void
ac_fireflak(struct emp_qelem *list, natid from, int guns)
{
- struct plnstr *pp;
struct plist *plp;
int n;
- int diff;
struct emp_qelem *qp;
struct emp_qelem *next;
char msg[255];