]> git.pond.sub.org Git - empserver/blobdiff - src/lib/subs/aswplnsubs.c
Update copyright notice
[empserver] / src / lib / subs / aswplnsubs.c
index 1b6d9d9fb54dfc9242dc93db6dc3d057cc5ce95b..775166f0c6b6f2d48a3700c875b2ced39e06941c 100644 (file)
@@ -1,11 +1,11 @@
 /*
  *  Empire - A multi-player, client/server Internet based war game.
- *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- *                           Ken Stevens, Steve McClure
+ *  Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ *                Ken Stevens, Steve McClure, Markus Armbruster
  *
- *  This program is free software; you can redistribute it and/or modify
+ *  Empire is free software: you can redistribute it and/or modify
  *  it under the terms of the GNU General Public License as published by
- *  the Free Software Foundation; either version 2 of the License, or
+ *  the Free Software Foundation, either version 3 of the License, or
  *  (at your option) any later version.
  *
  *  This program is distributed in the hope that it will be useful,
  *  GNU General Public License for more details.
  *
  *  You should have received a copy of the GNU General Public License
- *  along with this program; if not, write to the Free Software
- *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
  *
  *  ---
  *
- *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- *  related information and legal notices. It is expected that any future
- *  projects/authors will amend these files as needed.
+ *  See files README, COPYING and CREDITS in the root of the source
+ *  tree for related information and legal notices.  It is expected
+ *  that future projects/authors will amend these files as needed.
  *
  *  ---
  *
  *  aswplnsubs.c: Various subroutines used for ASW planes
- * 
+ *
  *  Known contributors to this file:
- *     
+ *     Ron Koenderink, 2004
  */
 
+#include <config.h>
+
 #include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "xy.h"
-#include "sect.h"
-#include "ship.h"
-#include "nsc.h"
-#include "nat.h"
-#include "path.h"
-#include "file.h"
-#include "queue.h"
 #include "plane.h"
-#include <fcntl.h>
-#include <ctype.h>
 #include "prototypes.h"
 
 int
-have_looked(u_char uid, struct shiplook *head)
-{
-       struct  shiplook *s;
-
-       s=head;
-       if (s->uid == -1)
-               return 0;
-
-       while (s != ((struct shiplook *)0)){
-               if (s->uid == uid)
-                       return s->looked;
-               s=s->next;
-       }
-
-       return 0;
-}
-
-int
-have_found(u_char uid, struct shiplook *head)
+on_shiplist(int uid, struct shiplist *head)
 {
-       struct  shiplook *s;
-
-       s=head;
-       if (s->uid == -1)
-               return 0;
-
-       while (s != ((struct shiplook *)0)){
-               if (s->uid == uid)
-                       return s->found;
-               s=s->next;
-       }
-
-       return 0;
+    struct shiplist *s;
+
+    s = head;
+    while (s != NULL) {
+       if (s->uid == uid)
+           return 1;
+       s = s->next;
+    }
+    return 0;
 }
 
 void
-set_have_looked(u_char uid, struct shiplook *head)
+add_shiplist(int uid, struct shiplist **head)
 {
-       struct  shiplook *s,*s2;
+    struct shiplist *s, *s2;
 
-       s=head;
-       if (s->uid == -1){
-               s->uid=uid;
-               s->looked=1;
-               s->found=0;
-               s->next=(struct shiplook *)0;
-       }
+    s = *head;
+    s2 = NULL;
 
-       while (s != ((struct shiplook *)0)){
-               if (s->uid == uid){
-                       s->looked=1;
-                       return;
-                       }
-               s2=s;
-               s=s->next;
+    while (s != NULL) {
+       if (s->uid == uid) {
+           return;
        }
+       s2 = s;
+       s = s->next;
+    }
 
-       s=(struct shiplook *)malloc(sizeof(struct shiplook));
-       bzero((s_char *)s,sizeof(struct shiplook));
+    s = malloc(sizeof(struct shiplist));
+    if (s2 != NULL)
        s2->next = s;
-       s->uid = uid;
-       s->looked = 1;
-       s->next = (struct shiplook *)0;
+    else
+       *head = s;
+    s->uid = uid;
+    s->next = NULL;
 }
 
 void
-set_have_found(u_char uid, struct shiplook *head)
-{
-       struct  shiplook *s,*s2;
-
-       s=head;
-       if (s->uid == -1){
-               s->uid=uid;
-               s->looked=0;
-               s->found=1;
-               s->next=(struct shiplook *)0;
-       }
-
-
-       while (s != ((struct shiplook *)0)){
-               if (s->uid == uid){
-                       s->found=1;
-                       return;
-               }
-               s2=s;
-               s=s->next;
-       }
-
-       s=(struct shiplook *)malloc(sizeof(struct shiplook));
-       bzero((s_char *)s,sizeof(struct shiplook));
-       s2->next = s;
-       s->uid = uid;
-       s->found = 1;
-       s->next = (struct shiplook *)0;
-}
-
-int
-print_found(struct shiplook *head)
+free_shiplist(struct shiplist **head)
 {
-       struct  shiplook *s;
-       extern  s_char *effadv(int);
-       int     first;
-       struct  mchrstr *mp;
-       struct  shpstr ship;
-
-       s=head;
-       first = 1;
-       if (s->uid == -1)
-               return 0;
+    struct shiplist *s, *s2;
 
-       while (s != ((struct shiplook *)0)){
-               getship(s->uid,&ship);
-               mp = &mchr[(int)ship.shp_type];
-               if (first) {
-                       pr(" #          player->owner           eff        type\n");
-                       first = 0;
-               }
-               pr("(#%3d) %10.10s  %12.12s  %s\n", ship.shp_uid,
-                  cname(ship.shp_own),
-                  effadv(ship.shp_effic),
-                  prship(&ship));
-               s=s->next;
-       }
+    s = *head;
 
-       return 1;
+    while (s != NULL) {
+       s2 = s;
+       s = s->next;
+       free(s2);
+    }
+    *head = NULL;
 }