/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* aswplnsubs.c: Various subroutines used for ASW planes
- *
+ *
* Known contributors to this file:
- *
+ * Ron Koenderink, 2004
*/
+#include <config.h>
+
+#include "file.h"
#include "misc.h"
-#include "player.h"
-#include "xy.h"
-#include "sect.h"
-#include "ship.h"
-#include "nsc.h"
#include "nat.h"
-#include "path.h"
-#include "file.h"
-#include "queue.h"
#include "plane.h"
-#include <fcntl.h>
-#include <ctype.h>
#include "prototypes.h"
+#include "ship.h"
int
-have_looked(u_char uid, struct shiplook *head)
-{
- struct shiplook *s;
-
- s = head;
- if (s->uid == -1)
- return 0;
-
- while (s != ((struct shiplook *)0)) {
- if (s->uid == uid)
- return s->looked;
- s = s->next;
- }
-
- return 0;
-}
-
-int
-have_found(u_char uid, struct shiplook *head)
+on_shiplist(int uid, struct shiplist *head)
{
- struct shiplook *s;
+ struct shiplist *s;
s = head;
- if (s->uid == -1)
- return 0;
-
- while (s != ((struct shiplook *)0)) {
+ while (s != NULL) {
if (s->uid == uid)
- return s->found;
+ return 1;
s = s->next;
}
-
return 0;
}
void
-set_have_looked(u_char uid, struct shiplook *head)
+add_shiplist(int uid, struct shiplist **head)
{
- struct shiplook *s, *s2;
+ struct shiplist *s, *s2;
- s = head;
- if (s->uid == -1) {
- s->uid = uid;
- s->looked = 1;
- s->found = 0;
- s->next = (struct shiplook *)0;
- }
+ s = *head;
+ s2 = NULL;
- while (s != ((struct shiplook *)0)) {
+ while (s != NULL) {
if (s->uid == uid) {
- s->looked = 1;
return;
}
s2 = s;
s = s->next;
}
- s = (struct shiplook *)malloc(sizeof(struct shiplook));
- memset(s, 0, sizeof(struct shiplook));
- s2->next = s;
+ s = malloc(sizeof(struct shiplist));
+ if (s2 != NULL)
+ s2->next = s;
+ else
+ *head = s;
s->uid = uid;
- s->looked = 1;
- s->next = (struct shiplook *)0;
+ s->next = NULL;
}
void
-set_have_found(u_char uid, struct shiplook *head)
+free_shiplist(struct shiplist **head)
{
- struct shiplook *s, *s2;
-
- s = head;
- if (s->uid == -1) {
- s->uid = uid;
- s->looked = 0;
- s->found = 1;
- s->next = (struct shiplook *)0;
- }
+ struct shiplist *s, *s2;
+ s = *head;
- while (s != ((struct shiplook *)0)) {
- if (s->uid == uid) {
- s->found = 1;
- return;
- }
+ while (s != NULL) {
s2 = s;
s = s->next;
+ free(s2);
}
-
- s = (struct shiplook *)malloc(sizeof(struct shiplook));
- memset(s, 0, sizeof(struct shiplook));
- s2->next = s;
- s->uid = uid;
- s->found = 1;
- s->next = (struct shiplook *)0;
+ *head = NULL;
}
-int
-print_found(struct shiplook *head)
+void
+print_shiplist(struct shiplist *head)
{
- struct shiplook *s;
+ struct shiplist *s;
int first;
- struct mchrstr *mp;
struct shpstr ship;
s = head;
first = 1;
- if (s->uid == -1)
- return 0;
- while (s != ((struct shiplook *)0)) {
+ while (s != NULL) {
getship(s->uid, &ship);
- mp = &mchr[(int)ship.shp_type];
if (first) {
pr(" # player->owner eff type\n");
first = 0;
cname(ship.shp_own), effadv(ship.shp_effic), prship(&ship));
s = s->next;
}
-
- return 1;
}