/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* aswplnsubs.c: Various subroutines used for ASW planes
- *
+ *
* Known contributors to this file:
- * Ron Koenderink, 2004
- *
+ * Ron Koenderink, 2004
*/
-#include <stdlib.h>
-#include "misc.h"
+#include <config.h>
+
#include "file.h"
-#include "ship.h"
+#include "misc.h"
+#include "nat.h"
#include "plane.h"
#include "prototypes.h"
+#include "ship.h"
int
-on_shiplist(short uid, struct shiplist *head)
+on_shiplist(int uid, struct shiplist *head)
{
struct shiplist *s;
}
void
-add_shiplist(short uid, struct shiplist **head)
+add_shiplist(int uid, struct shiplist **head)
{
struct shiplist *s, *s2;
}
s = malloc(sizeof(struct shiplist));
- if (s2 != NULL)
+ if (s2 != NULL)
s2->next = s;
else
*head = s;
{
struct shiplist *s;
int first;
- struct mchrstr *mp;
struct shpstr ship;
s = head;
while (s != NULL) {
getship(s->uid, &ship);
- mp = &mchr[(int)ship.shp_type];
if (first) {
pr(" # player->owner eff type\n");
first = 0;