/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
}
com->mobcost = 0;
/*
- * FIXME if we just sank the ship att_get_combat() will report
+ * FIXME if we just sank the ship, att_get_combat() will report
* "not in the same sector", and proceed to clobber *com. See
* also the workaround in boar().
*/
}
/*
- * Return path cost for ATTACKER to enter sector given by DEF.
- * MOBTYPE is a mobility type accepted by sector_mcost().
+ * Return path cost for @attacker to enter sector given by @def.
+ * @mobtype is a mobility type accepted by sector_mcost().
*/
static double
att_mobcost(natid attacker, struct combat *def, int mobtype)