putship(com->shp_uid, &ship);
}
com->mobcost = 0;
+ /*
+ * FIXME if we just sank the ship att_get_combat() will report
+ * "not in the same sector", and proceed to clobber *com. See
+ * also the workaround in boar().
+ */
att_get_combat(com, com->own != player->cnum);
}