* Known contributors to this file:
* Ken Stevens, 1995
* Steve McClure, 1996-2000
- * Markus Armbruster, 2006-2016
+ * Markus Armbruster, 2006-2021
*/
#include <config.h>
intelligence_report(player->cnum, &land, a_spy,
"Scouts report defending unit:");
llp = lnd_insque(&land, list);
- llp->supplied = lnd_supply_all(&land);
+ llp->supplied = lnd_supply_all(&llp->unit.land);
llp->mobil = 0.0;
llp->x = llp->unit.land.lnd_x;
llp->y = llp->unit.land.lnd_y;
llp->eff = llp->unit.land.lnd_effic;
- if (lnd_spyval(&land) > *d_spyp)
- *d_spyp = lnd_spyval(&land);
+ if (lnd_spyval(&llp->unit.land) > *d_spyp)
+ *d_spyp = lnd_spyval(&llp->unit.land);
}
}