* ---
*
* attsub.c: Attack subroutines
- *
+ *
* Known contributors to this file:
* Ken Stevens, 1995
* Steve McClure, 1996-2000
/*
* This is the combat object "type" based integrity check. It basically
- * splits along three divisions: ship/sector, attacker/defender,
+ * splits along three divisions: ship/sector, attacker/defender,
* first time/not first time.
*/
att_infect_units(dlist, def->plague);
/*
- * Fighting is slightly random. There is always that last little
+ * Fighting is slightly random. There is always that last little
* effort you see people put in. Or the stray bullet that takes out
* an officer and the rest go into chaos. Things like that.
* Thus, we have added a very slight random factor that will sometimes
/*
* sector_strength - Everyone starts at 1. You can get up to a max
* of d_dstr, depending on how much you build up the
- * defenses of the sector.
+ * defenses of the sector.
*/
double