/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* Known contributors to this file:
* Ken Stevens, 1995
* Steve McClure, 1996-2000
- * Markus Armbruster, 2006-2009
+ * Markus Armbruster, 2006-2012
*/
#include <config.h>
#include <ctype.h>
#include <math.h>
+#include "chance.h"
#include "combat.h"
+#include "empobj.h"
#include "file.h"
#include "map.h"
#include "misc.h"
#include "mission.h"
+#include "news.h"
#include "nsc.h"
#include "optlist.h"
#include "path.h"
#include "plague.h"
#include "player.h"
#include "prototypes.h"
-#include "xy.h"
-#include "empobj.h"
#include "unit.h"
+#include "xy.h"
#define CASUALTY_LUMP 1 /* How big casualty chunks should be */
{
struct nstr_item ni;
struct lndstr land;
- struct sctstr sect, dsect;
struct ulist *llp;
int dtotal;
double new_land = 0;
double pathcost;
int origx, origy;
double eff = att_combat_eff(def);
- char buf[1024];
if (list)
dtotal = get_dtotal(def, list, 1.0, 1);
if (!in_oparea((struct empobj *)&land, def->x, def->y))
continue;
- getsect(land.lnd_x, land.lnd_y, §);
- getsect(def->x, def->y, &dsect);
- if (!BestLandPath(buf, §, &dsect, &pathcost,
- lnd_mobtype(&land)))
+ pathcost = path_find(land.lnd_x, land.lnd_y, def->x, def->y,
+ def->own, lnd_mobtype(&land));
+ if (pathcost < 0)
continue;
-
mobcost = lnd_pathcost(&land, pathcost);
if (land.lnd_mobil < mobcost)
continue;
* since a single dead guy normally wouldn't cause a commander to
* rethink his strategies, but 50 dead guys might.
*/
- odds += (random() % 11 - 5) / 100.0;
+ odds += (roll(11) - 6) / 100.0;
if (odds < 0.0)
odds = 0.1;
if (odds > 1.0)
odds = 1.0;
- recalctime = 8 + (random() % 43);
+ recalctime = 7 + roll(43);
while (!success && ototal) {
if (chance(odds)) {
pr("!");
if (((a_cas + d_cas) % 70) == 69)
pr("\n");
if (recalctime-- <= 0) {
- recalctime = 8 + (random() % 43);
+ recalctime = 7 + roll(43);
odds = att_calcodds(ototal, dtotal);
- odds += (random() % 11 - 5) / 100.0;
+ odds += (roll(11) - 6) / 100.0;
if (odds < 0.0)
odds = 0.1;
if (odds > 1.0)