/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* bigmap.c: Updates a player's sector map using sector offsets and
* simple overwrite rules.
- *
+ *
* Known contributors to this file:
- *
+ *
*/
-#include "misc.h"
-#include "player.h"
+#include <config.h>
+
#include "file.h"
-#include "prototypes.h"
+#include "map.h"
+#include "sect.h"
/* values of only_bmap:
* 0 = update both maps
* 2 = update only bmap with force
*/
-static int do_map_set(s_char *map, coord x, coord y, s_char t, int force);
+static int do_map_set(char *map, coord x, coord y, char t, int force);
int
-map_set(natid cnum, coord x, coord y, s_char t, int only_bmap)
+map_set(natid cnum, coord x, coord y, char t, int only_bmap)
{
int set = 0;
static int
-do_map_set(s_char *map, coord x, coord y, s_char t, int force)
+do_map_set(char *map, coord x, coord y, char t, int force)
{
int id;
- s_char ot;
if ((id = sctoff(x, y)) < 0)
return 0;
if (((map[id] == 'x') || (map[id] == 'X')) && !force)
return 0;
- ot = map[id];
if (t == '?') {
switch (map[id]) {
case '.':