/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
*
*/
+#include <config.h>
+
#include "misc.h"
#include "player.h"
#include "file.h"
* 2 = update only bmap with force
*/
-static int do_map_set(natid cnum, s_char *map, coord x, coord y,
- s_char t, int force, int sync);
+static int do_map_set(s_char *map, coord x, coord y, s_char t, int force);
int
map_set(natid cnum, coord x, coord y, s_char t, int only_bmap)
if (!t)
return 0;
if (!only_bmap)
- set |= do_map_set(cnum, ef_ptr(EF_MAP, cnum), x, y, t, 0, 0);
- set |=
- do_map_set(cnum, ef_ptr(EF_BMAP, cnum), x, y, t, only_bmap > 1, 1);
+ set |= do_map_set(ef_ptr(EF_MAP, cnum), x, y, t, 0);
+ set |= do_map_set(ef_ptr(EF_BMAP, cnum), x, y, t, only_bmap > 1);
return set;
}
static int
-do_map_set(natid cnum, s_char *map, coord x, coord y, s_char t, int force,
- int sync)
+do_map_set(s_char *map, coord x, coord y, s_char t, int force)
{
int id;
s_char ot;