/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* bsanct.c: Break Sanctuary subroutines
- *
+ *
* Known contributors to this file:
- *
+ *
*/
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "xy.h"
-#include "sect.h"
-#include "nsc.h"
-#include "nat.h"
-#include "news.h"
-#include "path.h"
+#include <config.h>
+
#include "file.h"
+#include "game.h"
+#include "news.h"
+#include "player.h"
#include "prototypes.h"
+#include "sect.h"
void
bsanct(void)
{
- register int count;
+ int count;
struct sctstr s;
struct nstr_sect nstr;
if (player->god)
return;
count = 0;
- snxtsct(&nstr, "*");
+ snxtsct_all(&nstr);
while (nxtsct(&nstr, &s)) {
if (!player->owner)
continue;
s.sct_type = SCT_HIWAY;
s.sct_newtype = SCT_HIWAY;
}
- time(&s.sct_access);
+ game_tick_to_now(&s.sct_access);
(void)putsect(&s);
count++;
}
- if (count > 0)
+ if (count > 0) {
+ game_note_bsanct();
nreport(player->cnum, N_BROKE_SANCT, 0, 1);
+ }
}