/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* bsanct.c: Break Sanctuary subroutines
*
* Known contributors to this file:
- *
+ * Markus Armbruster, 2006-2013
*/
#include <config.h>
continue;
pr("%s is no longer a sanctuary.\n",
xyas(s.sct_x, s.sct_y, player->cnum));
- if (s.sct_effic == 100) {
- s.sct_type = SCT_CAPIT;
+ if (s.sct_newtype == SCT_SANCT)
s.sct_newtype = SCT_CAPIT;
- } else {
- s.sct_type = SCT_HIWAY;
- s.sct_newtype = SCT_HIWAY;
- }
+ s.sct_type = s.sct_newtype;
game_tick_to_now(&s.sct_access);
(void)putsect(&s);
count++;