void
bsanct(void)
{
- register int count;
- struct sctstr s;
- struct nstr_sect nstr;
+ register int count;
+ struct sctstr s;
+ struct nstr_sect nstr;
- if (player->god)
- return;
- count = 0;
- snxtsct(&nstr, "*");
- while (nxtsct(&nstr, &s)) {
- if (!player->owner)
- continue;
- if (s.sct_type != SCT_SANCT)
- continue;
- pr("%s is no longer a sanctuary.\n",
- xyas(s.sct_x, s.sct_y, player->cnum));
- if (s.sct_effic == 100) {
- s.sct_type = SCT_CAPIT;
- s.sct_newtype = SCT_CAPIT;
- } else {
- s.sct_type = SCT_HIWAY;
- s.sct_newtype = SCT_HIWAY;
- }
- time(&s.sct_access);
- (void) putsect(&s);
- count++;
+ if (player->god)
+ return;
+ count = 0;
+ snxtsct(&nstr, "*");
+ while (nxtsct(&nstr, &s)) {
+ if (!player->owner)
+ continue;
+ if (s.sct_type != SCT_SANCT)
+ continue;
+ pr("%s is no longer a sanctuary.\n",
+ xyas(s.sct_x, s.sct_y, player->cnum));
+ if (s.sct_effic == 100) {
+ s.sct_type = SCT_CAPIT;
+ s.sct_newtype = SCT_CAPIT;
+ } else {
+ s.sct_type = SCT_HIWAY;
+ s.sct_newtype = SCT_HIWAY;
}
- if (count > 0)
- nreport(player->cnum, N_BROKE_SANCT, 0, 1);
+ time(&s.sct_access);
+ (void)putsect(&s);
+ count++;
+ }
+ if (count > 0)
+ nreport(player->cnum, N_BROKE_SANCT, 0, 1);
}