/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* bsanct.c: Break Sanctuary subroutines
- *
+ *
* Known contributors to this file:
- *
+ * Markus Armbruster, 2006-2013
*/
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "xy.h"
-#include "sect.h"
-#include "nsc.h"
-#include "nat.h"
+#include <config.h>
+
+#include "game.h"
#include "news.h"
-#include "path.h"
-#include "file.h"
-#include "deity.h"
+#include "player.h"
#include "prototypes.h"
+#include "sect.h"
void
bsanct(void)
{
- register int count;
- struct sctstr s;
- struct nstr_sect nstr;
+ int count;
+ struct sctstr s;
+ struct nstr_sect nstr;
- if (player->god)
- return;
- count = 0;
- snxtsct(&nstr, "*");
- while (nxtsct(&nstr, &s)) {
- if (!player->owner)
- continue;
- if (s.sct_type != SCT_SANCT)
- continue;
- pr("%s is no longer a sanctuary.\n",
- xyas(s.sct_x, s.sct_y, player->cnum));
- if (s.sct_effic == 100) {
- s.sct_type = SCT_CAPIT;
- s.sct_newtype = SCT_CAPIT;
- } else {
- s.sct_type = SCT_HIWAY;
- s.sct_newtype = SCT_HIWAY;
- }
- time(&s.sct_access);
- (void) putsect(&s);
- count++;
- }
- if (count > 0)
- nreport(player->cnum, N_BROKE_SANCT, 0, 1);
+ if (player->god)
+ return;
+ count = 0;
+ snxtsct_all(&nstr);
+ while (nxtsct(&nstr, &s)) {
+ if (!player->owner)
+ continue;
+ if (s.sct_type != SCT_SANCT)
+ continue;
+ pr("%s is no longer a sanctuary.\n",
+ xyas(s.sct_x, s.sct_y, player->cnum));
+ if (s.sct_newtype == SCT_SANCT)
+ s.sct_newtype = SCT_CAPIT;
+ s.sct_type = s.sct_newtype;
+ game_tick_to_now(&s.sct_access);
+ (void)putsect(&s);
+ count++;
+ }
+ if (count > 0) {
+ game_note_bsanct();
+ nreport(player->cnum, N_BROKE_SANCT, 0, 1);
+ }
}