/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* caploss.c: Lose your capital (kiss of death)
- *
+ *
* Known contributors to this file:
* Steve McClure, 2000
+ * Markus Armbruster, 2007-2013
*/
#include <config.h>
-#include "misc.h"
-#include "player.h"
+#include "commodity.h"
+#include "loan.h"
#include "nat.h"
-#include "file.h"
#include "news.h"
-#include "prototypes.h"
#include "optlist.h"
+#include "player.h"
+#include "prototypes.h"
+#include "sect.h"
void
caploss(struct sctstr *sp, natid coun, char *msg)
struct natstr *natp;
struct lonstr loan;
struct comstr comm;
- long lose;
- long gain;
- int loan_num = 0;
- int comm_num = 0;
+ int lose, gain;
+ char *verb;
+ int loan_num, comm_num;
+
+ CANT_HAPPEN(sp->sct_own && sp->sct_own != player->cnum);
- if (coun == 0)
- return;
natp = getnatp(coun);
- if ((xrel(natp, natp->nat_xcap) != xrel(natp, sp->sct_x)) ||
- (yrel(natp, natp->nat_ycap) != yrel(natp, sp->sct_y)))
+ if (natp->nat_stat != STAT_ACTIVE)
return;
- if (coun == player->cnum) {
- player->nstat &= ~CAP;
+ if (sp->sct_x != natp->nat_xcap || sp->sct_y != natp->nat_ycap)
+ return;
+ if (coun == player->cnum)
return;
- }
- /* Ok, has the country owner reset their capital yet after it was last sacked? */
if (natp->nat_flags & NF_SACKED)
- return; /* No, so not really the capital yet, so return */
+ return; /* sacked capital, not yet reset */
+ natp->nat_flags |= NF_SACKED; /* no more sacking until player resets */
+
pr(msg, natp->nat_cnam);
gain = lose = natp->nat_money / 2;
if (lose < 3000)
lose = 3000;
natp->nat_money -= lose;
- /* Your capital has now been sacked, no more sacking until you reset it */
- natp->nat_flags |= NF_SACKED;
putnat(natp);
- wu(0, coun, "* %s just sacked your capital! *\n", cname(player->cnum));
-
- if (gain >= 0) {
+ if (gain >= 0 && sp->sct_own) {
gain = (0.2 + 0.8 * (sp->sct_effic / 100.0)) * gain;
player->dolcost -= gain;
} else
gain = 0;
- wu(0, coun, "You lost $%ld and they gained $%ld\n", lose, gain);
- wu(0, coun,
- "Your capital has been moved to %s. You must use 'capital' to reset it.\n",
- xyas(natp->nat_xcap, natp->nat_ycap, coun));
- wu(0, 0, "%s just took %s's capital and gained $%d\n",
- cname(player->cnum), cname(coun), -(int)(player->dolcost));
- if (opt_LOANS) {
+ verb = sp->sct_own ? "sacked" : "obliterated";
+ wu(0, coun, "* %s just %s your capital! *\n",
+ cname(player->cnum), verb);
+ wu(0, coun, "You lost $%d and they gained $%d\n", lose, gain);
+ wu(0, coun, "You need to use 'capital' to activate a new capital.\n");
+ wu(0, 0, "%s just %s %s's capital and gained $%d\n",
+ cname(player->cnum), verb, cname(coun), gain);
+
+ if (opt_LOANS && sp->sct_own) {
for (loan_num = 0; getloan(loan_num, &loan); loan_num++) {
- if (loan.l_ldur != 0 && loan.l_loner == coun) {
+ if (loan.l_status == LS_SIGNED && loan.l_loner == coun) {
loan.l_loner = player->cnum;
putloan(loan_num, &loan);
pr("Loan %d has been transfered over to you\n", loan_num);
}
}
}
- if (opt_MARKET) {
+ if (opt_MARKET && sp->sct_own) {
for (comm_num = 0; getcomm(comm_num, &comm); comm_num++) {
+ if (comm.com_owner == 0)
+ continue;
if (comm.com_owner == coun) {
if (comm.com_owner == comm.com_maxbidder)
comm.com_maxbidder = player->cnum;