/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
#include "sect.h"
#include "unit.h"
+/*
+ * Return strength of security detail in @sp.
+ * Store sum of efficiency of land units with security capability in
+ * @seceffp unless it is null.
+ */
+double
+security_strength(struct sctstr *sp, int *seceffp)
+{
+ double strength;
+ int seceff;
+ struct nstr_item ni;
+ struct lndstr land;
+
+ strength = sp->sct_item[I_MILIT];
+ seceff = 0;
+ snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
+ while (nxtitem(&ni, &land)) {
+ if (land.lnd_own != sp->sct_own)
+ continue;
+ if (land.lnd_ship >= 0 || land.lnd_land >= 0)
+ continue;
+ strength += land.lnd_item[I_MILIT];
+ if (lchr[land.lnd_type].l_flags & L_SECURITY) {
+ strength += land.lnd_item[I_MILIT] * land.lnd_effic / 100.0;
+ seceff += land.lnd_effic;
+ }
+ }
+
+ if (seceffp)
+ *seceffp = seceff;
+ return strength;
+}
+
/*
* Does the player->owner have military control of this sector?
*/
int
military_control(struct sctstr *sp)
{
- int tot_mil = 0;
- struct nstr_item ni;
- struct lndstr land;
+ int tot_mil;
if (sp->sct_oldown != sp->sct_own) {
- snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
- while (nxtitem(&ni, &land)) {
- if (land.lnd_own == sp->sct_own)
- tot_mil += land.lnd_item[I_MILIT];
- }
- if ((sp->sct_item[I_MILIT] + tot_mil) * 10 < sp->sct_item[I_CIVIL])
+ tot_mil = sp->sct_item[I_MILIT] + security_strength(sp, NULL);
+ if (tot_mil * 10 < sp->sct_item[I_CIVIL])
return 0;
}
/*
* First, would we be abandoning it? If not, just return that
- * it's ok to move out.
+ * it's OK to move out.
*/
if (!would_abandon(sp, vtype, amnt, land_list))
return 1;