/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* damage.c: Damage stuff.
- *
+ *
* Known contributors to this file:
* Dave Pare, 1989
* Steve McClure, 1997
+ * Markus Armbruster, 2004-2012
*/
#include <config.h>
+#include "chance.h"
#include "damage.h"
#include "land.h"
#include "misc.h"
#include "optlist.h"
#include "plane.h"
#include "prototypes.h"
-#include "sect.h"
#include "ship.h"
void
sp->shp_effic = damage((int)sp->shp_effic, dam);
if (sp->shp_mobil > 0)
sp->shp_mobil = damage((int)sp->shp_mobil, dam);
- if (opt_FUEL && sp->shp_fuel)
- sp->shp_fuel = damage((int)sp->shp_fuel, dam);
item_damage(dam, sp->shp_item);
}
void
shipdamage(struct shpstr *sp, int dam)
{
- ship_damage(sp, (int)(dam / (1.0 + sp->shp_armor / 100.0)));
+ ship_damage(sp, (int)(dam / (1.0 + shp_armor(sp) / 100.0)));
}
void
lp->lnd_effic = damage((int)lp->lnd_effic, dam);
if (lp->lnd_mobil > 0)
lp->lnd_mobil = damage((int)lp->lnd_mobil, dam);
- if (opt_FUEL && lp->lnd_fuel)
- lp->lnd_fuel = damage((int)lp->lnd_fuel, dam);
item_damage(dam, lp->lnd_item);
}
}
damage_factor = m / (m + lp->lnd_harden);
/* vulnerable units take more damage */
- damage_factor *= lp->lnd_vul / 100.0;
+ damage_factor *= lnd_vul(lp) / 100.0;
land_damage(lp, ldround(damage_factor * dam, 1));
}
int
damage(int amt, int pct)
{
- int tmp;
- int lost;
-
if (amt <= 0)
return 0;
- tmp = amt * pct;
- lost = tmp / 100;
- if (random() % 100 < tmp % 100)
- lost++;
- return amt - lost;
+ return amt - roundavg(amt * (pct / 100.0));
}
/* asymptotic damage to commodities, efficiency, and sectors */