continue;
}
if (opt_FALLOUT)
- fallout = getvar(V_FALLOUT, (s_char *)§, EF_SECTOR);
+ fallout = sect.sct_fallout;
sect_damage(§, damage, 0);
if (sect.sct_x == x && sect.sct_y == y)
retval = damage;
fallout += damage * 30;
else
fallout += damage * 3;
- putvar(V_FALLOUT, fallout, (s_char *)§, EF_SECTOR);
+ sect.sct_fallout = fallout;
}
if (damage > 100) {
makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x, sect.sct_y);