/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
*
* Known contributors to this file:
* Steve McClure, 1998-2000
- * Markus Armbruster, 2004-2010
+ * Markus Armbruster, 2004-2012
*/
#include <config.h>
+#include "chance.h"
#include "file.h"
#include "land.h"
#include "map.h"
continue;
if ((damage = nukedamage(ncp, ni.curdist, airburst)) <= 0)
continue;
- if (roll(100) >= damage)
+ if (roll(100) > damage)
continue;
nuke.nuk_effic = 0;
if (own == player->cnum) {