/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* detonate.c: Detonate a nuclear device in a sector.
- *
+ *
* Known contributors to this file:
* Steve McClure, 1998-2000
+ * Markus Armbruster, 2004-2012
*/
#include <config.h>
+#include "chance.h"
#include "file.h"
#include "land.h"
-#include "lost.h"
+#include "map.h"
#include "misc.h"
#include "nat.h"
#include "news.h"
#include "ship.h"
#include "xy.h"
-static void kaboom(int x, int y, int rad, natid cn);
+static void kaboom(int x, int y, int rad);
int
detonate(struct nukstr *np, coord x, coord y, int airburst)
{
int nuketype = np->nuk_type;
- natid bombown = np->nuk_own;
struct nchrstr *ncp;
struct plnstr plane;
struct sctstr sect;
struct shpstr ship;
struct lndstr land;
struct nukstr nuke;
- char *bp;
- char buf[128];
- char buf2[128];
natid own;
int type;
int damage;
int rad;
struct nstr_sect ns;
struct nstr_item ni;
- int issea;
- int retval;
+ int changed = 0;
+
+ pr("Releasing RV's for %s detonation...\n",
+ airburst ? "airburst" : "groundburst");
getsect(x, y, §);
- issea = sect.sct_type == SCT_WATER;
ncp = &nchr[nuketype];
- kaboom(x, y, ncp->n_blast, bombown);
+ kaboom(x, y, ncp->n_blast);
rad = ncp->n_blast;
if (!airburst)
rad = rad * 2 / 3;
+ if (sect.sct_type == SCT_WATER)
+ rad = 0; /* Nukes falling on water affect only 1 sector */
np->nuk_effic = 0;
putnuke(np->nuk_uid, np);
snxtsct_dist(&ns, x, y, rad);
while (nxtsct(&ns, §)) {
- /* Nukes falling on water affect only 1 sector */
- if ((sect.sct_x != x) && issea)
- continue;
- if ((sect.sct_y != y) && issea)
- continue;
own = sect.sct_own;
type = sect.sct_type;
if ((damage = nukedamage(ncp, ns.curdist, airburst)) <= 0)
continue;
if (type == SCT_SANCT) {
- mpr(bombown, "bounced off %s\n", xyas(ns.x, ns.y, bombown));
+ pr("bounced off %s\n", xyas(ns.x, ns.y, player->cnum));
mpr(own, "%s nuclear device bounced off %s\n",
- cname(bombown), xyas(ns.x, ns.y, bombown));
- nreport(bombown, N_NUKE, own, 1);
+ cname(player->cnum), xyas(ns.x, ns.y, own));
+ nreport(player->cnum, N_NUKE, own, 1);
continue;
}
- if (opt_FALLOUT)
- fallout = sect.sct_fallout;
- sect_damage(§, damage, 0);
- if (sect.sct_x == x && sect.sct_y == y)
- retval = damage;
+ sect_damage(§, damage);
if (opt_FALLOUT) {
+ fallout = sect.sct_fallout;
if (ncp->n_flags & N_NEUT)
fallout += damage * 30;
else
sect.sct_fallout = MIN(fallout, FALLOUT_MAX);
}
if (damage > 100) {
- makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x, sect.sct_y);
sect.sct_oldown = 0;
sect.sct_own = 0;
if (type == SCT_WATER || type == SCT_BSPAN ||
type == SCT_BTOWER) {
- bp = "left nothing but water in %s\n";
if (type != SCT_WATER) {
+ pr("left nothing but water in %s\n",
+ xyas(ns.x, ns.y, player->cnum));
+ if (own != player->cnum)
+ mpr(own,
+ "%s nuclear device left nothing but water in %s\n",
+ cname(player->cnum), xyas(ns.x, ns.y, own));
sect.sct_newtype = SCT_WATER;
sect.sct_type = SCT_WATER;
}
} else {
sect.sct_newtype = SCT_WASTE;
sect.sct_type = SCT_WASTE;
- bp = "turned %s into a radioactive wasteland\n";
+ pr("turned %s into a radioactive wasteland\n",
+ xyas(ns.x, ns.y, player->cnum));
+ if (own != player->cnum)
+ mpr(own,
+ "%s nuclear device turned %s into a radioactive wasteland\n",
+ cname(player->cnum), xyas(ns.x, ns.y, own));
}
+ changed |= map_set(player->cnum, sect.sct_x, sect.sct_y,
+ dchr[sect.sct_type].d_mnem, 0);
} else {
- sprintf(buf, "did %d%%%% damage in %%s\n", damage);
- bp = buf;
+ pr("did %d%% damage in %s\n",
+ damage, xyas(ns.x, ns.y, player->cnum));
+ if (own != player->cnum)
+ mpr(own, "%s nuclear device did %d%% damage in %s\n",
+ cname(player->cnum), damage, xyas(ns.x, ns.y, own));
}
- if ((type == SCT_CAPIT || type == SCT_MOUNT) && damage >= 100)
- caploss(§, own, "\n%s lost its capital!\n\n");
(void)putsect(§);
if (type != SCT_WATER)
- nreport(bombown, N_NUKE, own, 1);
- mpr(bombown, bp, xyas(ns.x, ns.y, bombown));
- if (own != bombown && own != 0) {
- (void)sprintf(buf2, bp, xyas(ns.x, ns.y, own));
- mpr(own, "%s nuclear device %s\n", cname(bombown), buf2);
- }
+ nreport(player->cnum, N_NUKE, own, 1);
}
+ if (changed)
+ writebmap(player->cnum);
+
snxtitem_dist(&ni, EF_PLANE, x, y, rad);
while (nxtitem(&ni, &plane)) {
- /* Nukes falling on water affect only 1 sector */
- if ((plane.pln_x != x) && issea)
- continue;
- if ((plane.pln_y != y) && issea)
- continue;
if ((own = plane.pln_own) == 0)
continue;
if (plane.pln_flags & PLN_LAUNCHED)
}
}
planedamage(&plane, damage);
- if (own == bombown) {
- mpr(bombown, "%s at %s reports %d%% damage\n",
- prplane(&plane),
- xyas(plane.pln_x, plane.pln_y, own), damage);
+ if (own == player->cnum) {
+ pr("%s at %s reports %d%% damage\n",
+ prplane(&plane),
+ xyas(plane.pln_x, plane.pln_y, player->cnum), damage);
} else {
mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
- cname(bombown), damage,
+ cname(player->cnum), damage,
prplane(&plane), xyas(plane.pln_x, plane.pln_y, own));
}
putplane(ni.cur, &plane);
snxtitem_dist(&ni, EF_LAND, x, y, rad);
while (nxtitem(&ni, &land)) {
- /* Nukes falling on water affect only 1 sector */
- if ((land.lnd_x != x) && issea)
- continue;
- if ((land.lnd_y != y) && issea)
- continue;
if ((own = land.lnd_own) == 0)
continue;
if ((damage = nukedamage(ncp, ni.curdist, airburst)) <= 0)
}
}
land_damage(&land, damage);
- if (own == bombown) {
- mpr(bombown, "%s at %s reports %d%% damage\n",
- prland(&land), xyas(land.lnd_x, land.lnd_y, own), damage);
+ if (own == player->cnum) {
+ pr("%s at %s reports %d%% damage\n",
+ prland(&land), xyas(land.lnd_x, land.lnd_y, player->cnum),
+ damage);
} else {
mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
- cname(bombown), damage,
+ cname(player->cnum), damage,
prland(&land), xyas(land.lnd_x, land.lnd_y, own));
}
putland(land.lnd_uid, &land);
snxtitem_dist(&ni, EF_SHIP, x, y, rad);
while (nxtitem(&ni, &ship)) {
- /* Nukes falling on water affect only 1 sector */
- if ((ship.shp_x != x) && issea)
- continue;
- if ((ship.shp_y != y) && issea)
- continue;
if ((own = ship.shp_own) == 0)
continue;
if ((damage = nukedamage(ncp, ni.curdist, airburst)) <= 0)
}
}
ship_damage(&ship, damage);
- if (own == bombown) {
- mpr(bombown, "%s at %s reports %d%% damage\n",
- prship(&ship), xyas(ship.shp_x, ship.shp_y, own), damage);
+ if (own == player->cnum) {
+ pr("%s at %s reports %d%% damage\n",
+ prship(&ship), xyas(ship.shp_x, ship.shp_y, player->cnum),
+ damage);
} else {
mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
- cname(bombown), damage, prship(&ship),
+ cname(player->cnum), damage, prship(&ship),
xyas(ship.shp_x, ship.shp_y, own));
}
putship(ship.shp_uid, &ship);
snxtitem_dist(&ni, EF_NUKE, x, y, rad);
while (nxtitem(&ni, &nuke)) {
- /* Nukes falling on water affect only 1 sector */
- if ((nuke.nuk_x != x) && issea)
- continue;
- if ((nuke.nuk_y != y) && issea)
- continue;
if ((own = nuke.nuk_own) == 0)
continue;
if ((damage = nukedamage(ncp, ni.curdist, airburst)) <= 0)
continue;
- if (roll(100) >= damage)
+ if (roll(100) > damage)
continue;
nuke.nuk_effic = 0;
- if (own == bombown) {
- mpr(bombown, "%s at %s destroyed\n",
- prnuke(&nuke), xyas(nuke.nuk_x, nuke.nuk_y, own));
+ if (own == player->cnum) {
+ pr("%s at %s destroyed\n",
+ prnuke(&nuke), xyas(nuke.nuk_x, nuke.nuk_y, player->cnum));
} else {
- mpr(own, "%s at %s destroyed\n",
- prnuke(&nuke), xyas(nuke.nuk_x, nuke.nuk_y, own));
+ mpr(own, "%s nuclear device destroyed %s at %s\n",
+ cname(player->cnum), prnuke(&nuke),
+ xyas(nuke.nuk_x, nuke.nuk_y, own));
}
putnuke(ni.cur, &nuke);
}
- return retval;
+ return nukedamage(ncp, 0, airburst);
}
* silly to be sure.
*/
static void
-kaboom(int x, int y, int rad, natid cn)
+kaboom(int x, int y, int rad)
{
- mpr(cn, "\n\nK A B O O ");
+ pr("\n\nK A B O O ");
while (rad-- > 1)
- mpr(cn, "O O ");
- mpr(cn, "M ! in %s\n\n", xyas(x, y, cn));
+ pr("O O ");
+ pr("M ! in %s\n\n", xyas(x, y, player->cnum));
}