/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* detonate.c: Detonate a nuclear device in a sector.
- *
+ *
* Known contributors to this file:
* Steve McClure, 1998-2000
*/
-#include "misc.h"
-#include "player.h"
-#include "xy.h"
-#include "nat.h"
+#include <config.h>
+
#include "file.h"
-#include "sect.h"
-#include "nuke.h"
-#include "ship.h"
#include "land.h"
+#include "lost.h"
+#include "misc.h"
+#include "nat.h"
#include "news.h"
-#include "plane.h"
#include "nsc.h"
-#include "var.h"
+#include "nuke.h"
#include "optlist.h"
+#include "plane.h"
+#include "player.h"
#include "prototypes.h"
+#include "sect.h"
+#include "ship.h"
+#include "xy.h"
-void kaboom(int x, int y, int rad, natid cn);
+static void kaboom(int x, int y, int rad, natid cn);
int
-detonate(struct plnstr *pp, int x, int y)
+detonate(struct nukstr *np, coord x, coord y, int airburst)
{
- int nuketype = pp->pln_nuketype;
- natid bombown = pp->pln_own;
- int airburst = (pp->pln_flags & PLN_AIRBURST);
+ int nuketype = np->nuk_type;
+ natid bombown = np->nuk_own;
struct nchrstr *ncp;
struct plnstr plane;
struct sctstr sect;
struct shpstr ship;
struct lndstr land;
struct nukstr nuke;
- s_char *bp;
- s_char buf[128];
- s_char buf2[128];
+ char *bp;
+ char buf[128];
+ char buf2[128];
natid own;
int type;
int damage;
int rad;
struct nstr_sect ns;
struct nstr_item ni;
- int issea = 0;
+ int issea;
int retval;
- pp->pln_nuketype = -1;
getsect(x, y, §);
- if (sect.sct_type == SCT_WATER)
- issea = 1;
+ issea = sect.sct_type == SCT_WATER;
ncp = &nchr[nuketype];
kaboom(x, y, ncp->n_blast, bombown);
rad = ncp->n_blast;
if (!airburst)
rad = rad * 2 / 3;
+ np->nuk_effic = 0;
+ putnuke(np->nuk_uid, np);
+
snxtsct_dist(&ns, x, y, rad);
while (nxtsct(&ns, §)) {
/* Nukes falling on water affect only 1 sector */
continue;
if (type == SCT_SANCT) {
mpr(bombown, "bounced off %s\n", xyas(ns.x, ns.y, bombown));
- if (own != 0)
- mpr(own, "%s nuclear device bounced off %s\n",
- cname(bombown), xyas(ns.x, ns.y, bombown));
+ mpr(own, "%s nuclear device bounced off %s\n",
+ cname(bombown), xyas(ns.x, ns.y, bombown));
nreport(bombown, N_NUKE, own, 1);
continue;
}
if (opt_FALLOUT)
- fallout = getvar(V_FALLOUT, (s_char *)§, EF_SECTOR);
- sect_damage(§, damage, 0);
+ fallout = sect.sct_fallout;
+ sect_damage(§, damage);
if (sect.sct_x == x && sect.sct_y == y)
retval = damage;
if (opt_FALLOUT) {
- if (opt_NEUTRON && (ncp->n_flags & N_NEUT))
+ if (ncp->n_flags & N_NEUT)
fallout += damage * 30;
else
fallout += damage * 3;
- putvar(V_FALLOUT, fallout, (s_char *)§, EF_SECTOR);
+ sect.sct_fallout = MIN(fallout, FALLOUT_MAX);
}
if (damage > 100) {
- makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x, sect.sct_y);
sect.sct_oldown = 0;
sect.sct_own = 0;
if (type == SCT_WATER || type == SCT_BSPAN ||
sprintf(buf, "did %d%%%% damage in %%s\n", damage);
bp = buf;
}
- if ((type == SCT_CAPIT || type == SCT_MOUNT) && damage >= 100)
- caploss(§, own, "\n%s lost its capital!\n\n");
(void)putsect(§);
if (type != SCT_WATER)
nreport(bombown, N_NUKE, own, 1);
mpr(own, "%s nuclear device %s\n", cname(bombown), buf2);
}
}
+
snxtitem_dist(&ni, EF_PLANE, x, y, rad);
- while (nxtitem(&ni, (caddr_t)&plane)) {
+ while (nxtitem(&ni, &plane)) {
/* Nukes falling on water affect only 1 sector */
if ((plane.pln_x != x) && issea)
continue;
continue;
if ((own = plane.pln_own) == 0)
continue;
- if ((plane.pln_flags & PLN_LAUNCHED) && (airburst != 2))
+ if (plane.pln_flags & PLN_LAUNCHED)
continue;
damage = nukedamage(ncp, ni.curdist, airburst) - plane.pln_harden;
if (damage <= 0)
prplane(&plane),
xyas(plane.pln_x, plane.pln_y, own), damage);
} else {
- if (own != 0)
- mpr(own,
- "%s nuclear device did %d%% damage to %s at %s\n",
- cname(bombown), damage,
- prplane(&plane), xyas(plane.pln_x, plane.pln_y, own));
+ mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
+ cname(bombown), damage,
+ prplane(&plane), xyas(plane.pln_x, plane.pln_y, own));
}
putplane(ni.cur, &plane);
}
+
snxtitem_dist(&ni, EF_LAND, x, y, rad);
- while (nxtitem(&ni, (caddr_t)&land)) {
+ while (nxtitem(&ni, &land)) {
/* Nukes falling on water affect only 1 sector */
if ((land.lnd_x != x) && issea)
continue;
mpr(bombown, "%s at %s reports %d%% damage\n",
prland(&land), xyas(land.lnd_x, land.lnd_y, own), damage);
} else {
- if (own != 0)
- mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
- cname(bombown), damage,
- prland(&land), xyas(land.lnd_x, land.lnd_y, own));
+ mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
+ cname(bombown), damage,
+ prland(&land), xyas(land.lnd_x, land.lnd_y, own));
}
putland(land.lnd_uid, &land);
}
+
snxtitem_dist(&ni, EF_SHIP, x, y, rad);
- while (nxtitem(&ni, (caddr_t)&ship)) {
+ while (nxtitem(&ni, &ship)) {
/* Nukes falling on water affect only 1 sector */
if ((ship.shp_x != x) && issea)
continue;
mpr(bombown, "%s at %s reports %d%% damage\n",
prship(&ship), xyas(ship.shp_x, ship.shp_y, own), damage);
} else {
- if (own != 0)
- mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
- cname(bombown), damage, prship(&ship),
- xyas(ship.shp_x, ship.shp_y, own));
+ mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
+ cname(bombown), damage, prship(&ship),
+ xyas(ship.shp_x, ship.shp_y, own));
}
putship(ship.shp_uid, &ship);
}
+
snxtitem_dist(&ni, EF_NUKE, x, y, rad);
- while (nxtitem(&ni, (caddr_t)&nuke)) {
+ while (nxtitem(&ni, &nuke)) {
/* Nukes falling on water affect only 1 sector */
if ((nuke.nuk_x != x) && issea)
continue;
continue;
if (roll(100) >= damage)
continue;
- makelost(EF_NUKE, nuke.nuk_own, nuke.nuk_uid, nuke.nuk_x,
- nuke.nuk_y);
- nuke.nuk_own = 0;
+ nuke.nuk_effic = 0;
if (own == bombown) {
- mpr(bombown, "nuclear stockpile #%d at %s destroyed\n",
- ni.cur, xyas(nuke.nuk_x, nuke.nuk_y, own));
+ mpr(bombown, "%s at %s destroyed\n",
+ prnuke(&nuke), xyas(nuke.nuk_x, nuke.nuk_y, own));
} else {
- if (own != 0)
- mpr(own, "nuclear stockpile #%d at %s destroyed\n",
- ni.cur, xyas(nuke.nuk_x, nuke.nuk_y, own));
+ mpr(own, "%s at %s destroyed\n",
+ prnuke(&nuke), xyas(nuke.nuk_x, nuke.nuk_y, own));
}
putnuke(ni.cur, &nuke);
}
+
return retval;
}
/*
* silly to be sure.
*/
-void
+static void
kaboom(int x, int y, int rad, natid cn)
{
- mpr(cn, "\n\nK A B ");
- while (rad-- > 0)
+ mpr(cn, "\n\nK A B O O ");
+ while (rad-- > 1)
mpr(cn, "O O ");
mpr(cn, "M ! in %s\n\n", xyas(x, y, cn));
}